665af6a32c1c6

665af6a32cb2a
2 Guests are here.
 

Topic: SS2 Four Hundred (400)
Page: « 1 [2] 3 ... 20 »
Read 508710 times  

Re: Four Hundred
665af6a32d3f1
By the way, anyone tried the uv_mod spin shader? can't get the pivot to work properly... at all.
(also, the medsci logo rotates to the left, should go the other way)

Where change?

665af6a32d65dZylonBane

Re: Four Hundred
665af6a32d6cb
What are you monosyllabilcally going on about? That's a completely abstract graphic with no "correct" native orientation.
Re: Four Hundred
665af6a32dd3b
The metal grates are great, however the lines on the wall are beveled in the original and flat in the 4x parts.

665af6a32dde1ZylonBane

Re: Four Hundred
665af6a32de30
That is the most confusing way of presenting a before/after image that I've ever seen.

665af6a32e187Silver83

Re: Four Hundred
665af6a32e1e9
That is the most confusing way of presenting a before/after image that I've ever seen.

:D My thoughts exactly. But great work!
Re: Four Hundred
665af6a32e4dc
Thanks everyone

The metal grates are great, however the lines on the wall are beveled in the original and flat in the 4x parts.
I think I sort of fixed the medsci wall (I'm still not convinced by how it looks)

Update4, a few more confusing screenshots ;) the grip floor in engineering (not shown here) is an ugly place holder and... you know, WIP.

665af6a32e5eaSilver83

Re: Four Hundred
665af6a32e648
I really like those new textures. But could you do screenhots at higher resolutions? Your changes are rather subtle (which is great!) and therefore more visible when they are being shown at a higher resolution ;)
Re: Four Hundred
665af6a32e744
Sadly, I can't get higher than 1440x900. (added some ceiling/floor textures in Eng & Ops)

665af6a32e7e6DMI-1407

Re: Four Hundred
665af6a32e88a
Nice work, i hope you can recreate some textures that where not recreated from SHTUP.  :thumb:
Re: Four Hundred
665af6a32eba9
Nice work, i hope you can recreate some textures that where not recreated from SHTUP.  :thumb:
SHTUP's no longer in development?

Also, if ANYONE could figure out how to use the UV_MOD PIVOT setting, feel free to tell me how because it's driving me insane; it seems to "sort of" work with static transformations (fixed scale or fixed rotation) but I have the weird feeling this setting is IGNORED whenever I use a dynamic UV_MOD (which is related to the "not spinning radar-ish screen" stuff)...
Bluntly, I believe it's a bug and it makes both UV_MOD SPIN and UV_MOD WAVE SCALE unusable.

665af6a32ee29ZylonBane

Re: Four Hundred
665af6a32ee85
SHTUP's no longer in development?
SHTUP development is long and slow and takes breaks sometimes.

I have the weird feeling this setting is IGNORED whenever I use a dynamic UV_MOD
What do you mean by a "dynamic" UV_MOD?
Re: Four Hundred
665af6a32f0f9
SHTUP development is long and slow and takes breaks sometimes.
What do you mean by a "dynamic" UV_MOD?
uv_mod wave scale, uv_mod spin and the like.
Anything that changes the texture over time.

665af6a32f352blaydes99

Re: Four Hundred
665af6a32f3b0
Tried the latest pack today and it's looking great. For some reason, I especially like the new carpet texture. It almost makes me want to lay down on it.

Cna't wait to try hydro next.
Re: Four Hundred
665af6a32f5f3
Cna't wait to try hydro next.
I love this deck.

(update9, fixed lights in engineering)

665af6a32f6bcSilver83

Re: Four Hundred
665af6a32f731
Great work. I really like it a lot!
Re: Four Hundred
665af6a32f8ce
Impressive work! Only problem so far is that this mod causes clipping on some textures or objects in general, specially the white medical tables (not the ones that heal you, just the ones used for decoration). Apart from this, it's an amazing work. I hope someday it'll stop being a WIP and it could be integrated to SHTUP or something similar. I can't wait for some new textures!!!
Re: Four Hundred
665af6a32fa70
I quite agree with IGNA! Great job, ACC! Hopefully will see more of your contributions in the future.

It would be so nice to have a package that include the best graphical improvements together, perhaps customizable via installer.

665af6a32fd27voodoo47

Re: Four Hundred
665af6a32fd9a
this mod causes clipping on some textures or objects in general, specially the white medical tables (not the ones that heal you, just the ones used for decoration).
that would be an object bug, not related to the mod.

665af6a32fe9bZylonBane

Re: Four Hundred
665af6a32fef6
Also that's called z-fighting, not clipping.
Acknowledged by: IGNA
Re: Four Hundred
665af6a33001d
 :D
Acknowledged by: IGNA
Re: Four Hundred
665af6a33026e
Also that's called z-fighting, not clipping.

Thanks for the info, I now get why its called that (Kolya's explanation was helpful :D)
Re: Four Hundred
665af6a3303e4
Clipping means intersecting geometry, eg a chair that sinks into the floor. Z-fighting means two objects or textures fighting to be rendered in front, visible to the player.

Also I blundered with the translation again in that mspaint job (clipping != cliffing), I'm getting wafer flashbacks.

Your name:
This box must be left blank:

Name the default melee weapon in System Shock:
2 Guests are here.
Seine Pistole explodierte und riss ihm den halben Arm ab.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665af6a3310f1