665af89f98d99

665af89f99849
4 Guests are here.
 

Topic: SS2 Four Hundred (400)
Page: « 1 ... 18 [19] 20 »
Read 508713 times  

665af89f99fdbZylonBane

Acknowledged by 2 members: hemebond, edx

665af89f9a235GuyFawkesGaming

665af89f9a2a1
I found that the snow texture in the ops deck storage is still using the outdated texture. For comparison, the snow on the Hydro deck. Speaking of which, those metal pipes in the Hydro deck pic cause the wrench swing sound to cutoff when struck; not for the scope of this mod but still worth noting.
[ops1.png expired]
[ops2.png expired]
[hydro1.png expired]
[hydro2.png expired]
[hydro3.png expired]

665af89f9a4b9GuyFawkesGaming

665af89f9a509
SCP beta 4, the op mentions a beta 5 though.

665af89f9a5dfZylonBane

665af89f9a62f
The "outdated" texture is actually pure white, so I'm guessing this is a texture scale issue between the stripped and unstripped version of that map. I'll check this evening.

665af89f9a6cdLightwave

665af89f9a71b
SCP beta 5? What year is now? Am I missing something?

665af89f9a7b8voodoo47

665af89f9a809
yeah, the SCP DNF release - "when it's done".

665af89f9a8b3ZylonBane

665af89f9a8fe
I'm about to do a minor update to 400. If anyone thinks there are any textures that could use improvement, now's the time to speak up.

665af89f9aa3aDeu sex

665af89f9aa8e
I'm redoing a playthrough with the randomizer, could you wait on purpose for some time so we can collect our thoughts? I can't think of a texture that would need any sort of improvement out of my mind like that, except maybe the turrets texture and the psi wall animated texture, but I recall seeing you working on those already :)
« Last Edit: 04. August 2023, 00:02:49 by Deu sex »

665af89f9abdfDeu sex

665af89f9ac34
I found 2 instances of textures that could be updated:




There's also the environmental regulator machine, didn't take a screenshot of that one though.
« Last Edit: 04. August 2023, 00:29:39 by Deu sex »

665af89f9af10sarge945

665af89f9af6a
I'm no expert, but AFAIK signs are more SHTUP's domain.

665af89f9b28eZylonBane

665af89f9b2e9
I found 2 instances of textures that could be updated:
Why do you have texture filtering disabled. Just why.

665af89f9b3cfsarge945

665af89f9b41f
I can't speak for Deu Sex, but I would wager it's probably because Four-Hundred and SHTUP with texture filtering disabled looks quite sharp and nice with the old-school software look, rather than being a blurry mess?


[unfiltered.png expired]
Acknowledged by: Deu sex
665af89f9b9cb
ZylonBane
I don't see the point of doing it with SHTUP/400 on but with vanilla graphics it looks really cool, well, it makes them look better than how they do with texture filtering on. Blurry mess transforms into nice crispy almost-pixel-art

665af89f9bf10ZylonBane

665af89f9bf70
Are radioactive barrels a 400 thing?
F​our Hundred is a mod for System Shock 2 that replaces the original terrain textures
Literally the second sentence of the first post. Barrels are not terrain. Barrels are objects.

665af89f9c197ZylonBane

665af89f9c1eb
unfiltered.png
Why are you still running the old version of 400? It was updated two years ago.

665af89f9c51dDeu sex

665af89f9c577
sarge945
Exactly this :) unflitered textures with supersampling is my preferred look for those kind of games, even though I must admit the 400 mod makes a good case for re-enabling the filtering.
If you like unflitered textures as well, I highly recommend doing Vulkan supersampling. Use the d3d9.dll from the 32 bit folder of the DXVK project (currently version 2.2) and place it next to the game's exe, and then create a file near the exe too named dxvk.conf, and add inside:

d3d9.forceSampleRateShading = True

It will transform the "multisampletype" variable of the cam_ext.cfg file into super sampling anti aliasing for the entire image, not just for transparency, if you set multisampletype 4 for example it will do SSAAx4 instead (sort of), of course it is heavy on the GPU but that goes without saying.

There are also many other benefits to running the game under Vulkan, like making it much easier to capture the game with VRR displays.
« Last Edit: 04. August 2023, 14:48:14 by Deu sex »

665af89f9c7b7sarge945

665af89f9c813
Why are you still running the old version of 400? It was updated two years ago.

Old screenshot. It was just the first one I found in my screenshots folder that was a good enough "neutral" screenshot of Four Hundred, SHTUP and unfiltered textures.
665af89f9ca46
I'm surprised to see that I don't seem to have this mod in my SS2 set up. My recent setup is here:



I've since added a few mods that were recommended in that thread, but not the 'Four Hundred (400)' mod. Where should I place this mode, please?

665af89f9cafasarge945

665af89f9cb53
AccFam_20 is this mod, just an older version AFAIK

So replace it with the new version
Acknowledged by: Deu sex
665af89f9cd8e
AccFam_20 is this mod, just an older version AFAIK

So replace it with the new version

Will do, thanks mate. I should place the new version in the same list position as before, I take it?

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
4 Guests are here.
The voices are back. Excellent.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665af89fa0420