666c4f9523cec

666c4f952419d
1 Guest is here.
 

Topic: SS2 Four Hundred (400)
Page: « 1 ... 18 [19] 20 »
Read 511008 times  

666c4f952488dZylonBane

Acknowledged by 2 members: hemebond, edx

666c4f9524a4eGuyFawkesGaming

666c4f9524abc
I found that the snow texture in the ops deck storage is still using the outdated texture. For comparison, the snow on the Hydro deck. Speaking of which, those metal pipes in the Hydro deck pic cause the wrench swing sound to cutoff when struck; not for the scope of this mod but still worth noting.
[ops1.png expired]
[ops2.png expired]
[hydro1.png expired]
[hydro2.png expired]
[hydro3.png expired]

666c4f9524c9eGuyFawkesGaming

666c4f9524ceb
SCP beta 4, the op mentions a beta 5 though.

666c4f9524da0ZylonBane

666c4f9524df7
The "outdated" texture is actually pure white, so I'm guessing this is a texture scale issue between the stripped and unstripped version of that map. I'll check this evening.

666c4f9524e88Lightwave

666c4f9524ed3
SCP beta 5? What year is now? Am I missing something?

666c4f9524f5dvoodoo47

666c4f9524faf
yeah, the SCP DNF release - "when it's done".

666c4f9525049ZylonBane

666c4f9525093
I'm about to do a minor update to 400. If anyone thinks there are any textures that could use improvement, now's the time to speak up.

666c4f95251bcDeu sex

666c4f9525212
I'm redoing a playthrough with the randomizer, could you wait on purpose for some time so we can collect our thoughts? I can't think of a texture that would need any sort of improvement out of my mind like that, except maybe the turrets texture and the psi wall animated texture, but I recall seeing you working on those already :)
« Last Edit: 04. August 2023, 00:02:49 by Deu sex »

666c4f9525342Deu sex

666c4f9525397
I found 2 instances of textures that could be updated:




There's also the environmental regulator machine, didn't take a screenshot of that one though.
« Last Edit: 04. August 2023, 00:29:39 by Deu sex »

666c4f952561bsarge945

666c4f9525672
I'm no expert, but AFAIK signs are more SHTUP's domain.

666c4f9525982ZylonBane

666c4f95259d6
I found 2 instances of textures that could be updated:
Why do you have texture filtering disabled. Just why.

666c4f9525aafsarge945

666c4f9525afb
I can't speak for Deu Sex, but I would wager it's probably because Four-Hundred and SHTUP with texture filtering disabled looks quite sharp and nice with the old-school software look, rather than being a blurry mess?


[unfiltered.png expired]
Acknowledged by: Deu sex
666c4f952602b
ZylonBane
I don't see the point of doing it with SHTUP/400 on but with vanilla graphics it looks really cool, well, it makes them look better than how they do with texture filtering on. Blurry mess transforms into nice crispy almost-pixel-art

666c4f952642aZylonBane

666c4f9526486
Are radioactive barrels a 400 thing?
F​our Hundred is a mod for System Shock 2 that replaces the original terrain textures
Literally the second sentence of the first post. Barrels are not terrain. Barrels are objects.

666c4f9526688ZylonBane

666c4f95266e1
unfiltered.png
Why are you still running the old version of 400? It was updated two years ago.

666c4f952693aDeu sex

666c4f952698b
sarge945
Exactly this :) unflitered textures with supersampling is my preferred look for those kind of games, even though I must admit the 400 mod makes a good case for re-enabling the filtering.
If you like unflitered textures as well, I highly recommend doing Vulkan supersampling. Use the d3d9.dll from the 32 bit folder of the DXVK project (currently version 2.2) and place it next to the game's exe, and then create a file near the exe too named dxvk.conf, and add inside:

d3d9.forceSampleRateShading = True

It will transform the "multisampletype" variable of the cam_ext.cfg file into super sampling anti aliasing for the entire image, not just for transparency, if you set multisampletype 4 for example it will do SSAAx4 instead (sort of), of course it is heavy on the GPU but that goes without saying.

There are also many other benefits to running the game under Vulkan, like making it much easier to capture the game with VRR displays.
« Last Edit: 04. August 2023, 14:48:14 by Deu sex »

666c4f9526c0esarge945

666c4f9526c62
Why are you still running the old version of 400? It was updated two years ago.

Old screenshot. It was just the first one I found in my screenshots folder that was a good enough "neutral" screenshot of Four Hundred, SHTUP and unfiltered textures.
666c4f9526e28
I'm surprised to see that I don't seem to have this mod in my SS2 set up. My recent setup is here:



I've since added a few mods that were recommended in that thread, but not the 'Four Hundred (400)' mod. Where should I place this mode, please?

666c4f9526ec5sarge945

666c4f9526f17
AccFam_20 is this mod, just an older version AFAIK

So replace it with the new version
Acknowledged by: Deu sex
666c4f95271b2
AccFam_20 is this mod, just an older version AFAIK

So replace it with the new version

Will do, thanks mate. I should place the new version in the same list position as before, I take it?

Your name:
This box must be left blank:

Look at you, hacker: a pathetic creature of ____ and bone!  (Fill in the missing word):
1 Guest is here.
How come Aquaman can control whales? They’re mammals! Makes no sense.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
666c4f9527dc2