665acfcac0d35

665acfcac17f5
2 Guests are here.
 

Topic: SS2 Four Hundred (400)
Page: « 1 [2] 3 ... 20 »
Read 508687 times  

Re: Four Hundred
665acfcac205e
By the way, anyone tried the uv_mod spin shader? can't get the pivot to work properly... at all.
(also, the medsci logo rotates to the left, should go the other way)

Where change?

665acfcac22c0ZylonBane

Re: Four Hundred
665acfcac2337
What are you monosyllabilcally going on about? That's a completely abstract graphic with no "correct" native orientation.
Re: Four Hundred
665acfcac28d9
The metal grates are great, however the lines on the wall are beveled in the original and flat in the 4x parts.

665acfcac297cZylonBane

Re: Four Hundred
665acfcac29cb
That is the most confusing way of presenting a before/after image that I've ever seen.

665acfcac2b90Silver83

Re: Four Hundred
665acfcac2be4
That is the most confusing way of presenting a before/after image that I've ever seen.

:D My thoughts exactly. But great work!
Re: Four Hundred
665acfcac2e47
Thanks everyone

The metal grates are great, however the lines on the wall are beveled in the original and flat in the 4x parts.
I think I sort of fixed the medsci wall (I'm still not convinced by how it looks)

Update4, a few more confusing screenshots ;) the grip floor in engineering (not shown here) is an ugly place holder and... you know, WIP.

665acfcac2f0bSilver83

Re: Four Hundred
665acfcac2f5e
I really like those new textures. But could you do screenhots at higher resolutions? Your changes are rather subtle (which is great!) and therefore more visible when they are being shown at a higher resolution ;)
Re: Four Hundred
665acfcac305a
Sadly, I can't get higher than 1440x900. (added some ceiling/floor textures in Eng & Ops)

665acfcac30f2DMI-1407

Re: Four Hundred
665acfcac3149
Nice work, i hope you can recreate some textures that where not recreated from SHTUP.  :thumb:
Re: Four Hundred
665acfcac33f6
Nice work, i hope you can recreate some textures that where not recreated from SHTUP.  :thumb:
SHTUP's no longer in development?

Also, if ANYONE could figure out how to use the UV_MOD PIVOT setting, feel free to tell me how because it's driving me insane; it seems to "sort of" work with static transformations (fixed scale or fixed rotation) but I have the weird feeling this setting is IGNORED whenever I use a dynamic UV_MOD (which is related to the "not spinning radar-ish screen" stuff)...
Bluntly, I believe it's a bug and it makes both UV_MOD SPIN and UV_MOD WAVE SCALE unusable.

665acfcac3675ZylonBane

Re: Four Hundred
665acfcac36cf
SHTUP's no longer in development?
SHTUP development is long and slow and takes breaks sometimes.

I have the weird feeling this setting is IGNORED whenever I use a dynamic UV_MOD
What do you mean by a "dynamic" UV_MOD?
Re: Four Hundred
665acfcac3925
SHTUP development is long and slow and takes breaks sometimes.
What do you mean by a "dynamic" UV_MOD?
uv_mod wave scale, uv_mod spin and the like.
Anything that changes the texture over time.

665acfcac3b51blaydes99

Re: Four Hundred
665acfcac3ba9
Tried the latest pack today and it's looking great. For some reason, I especially like the new carpet texture. It almost makes me want to lay down on it.

Cna't wait to try hydro next.
Re: Four Hundred
665acfcac3dac
Cna't wait to try hydro next.
I love this deck.

(update9, fixed lights in engineering)

665acfcac3e3fSilver83

Re: Four Hundred
665acfcac3e9d
Great work. I really like it a lot!
Re: Four Hundred
665acfcac3fc9
Impressive work! Only problem so far is that this mod causes clipping on some textures or objects in general, specially the white medical tables (not the ones that heal you, just the ones used for decoration). Apart from this, it's an amazing work. I hope someday it'll stop being a WIP and it could be integrated to SHTUP or something similar. I can't wait for some new textures!!!
Re: Four Hundred
665acfcac412d
I quite agree with IGNA! Great job, ACC! Hopefully will see more of your contributions in the future.

It would be so nice to have a package that include the best graphical improvements together, perhaps customizable via installer.

665acfcac437evoodoo47

Re: Four Hundred
665acfcac43d4
this mod causes clipping on some textures or objects in general, specially the white medical tables (not the ones that heal you, just the ones used for decoration).
that would be an object bug, not related to the mod.

665acfcac4468ZylonBane

Re: Four Hundred
665acfcac44b4
Also that's called z-fighting, not clipping.
Acknowledged by: IGNA
Re: Four Hundred
665acfcac459f
 :D
Acknowledged by: IGNA
Re: Four Hundred
665acfcac4806
Also that's called z-fighting, not clipping.

Thanks for the info, I now get why its called that (Kolya's explanation was helpful :D)
Re: Four Hundred
665acfcac496d
Clipping means intersecting geometry, eg a chair that sinks into the floor. Z-fighting means two objects or textures fighting to be rendered in front, visible to the player.

Also I blundered with the translation again in that mspaint job (clipping != cliffing), I'm getting wafer flashbacks.

Your name:
This box must be left blank:

In which year was System Shock released:
2 Guests are here.
If you want me to treat your ideas with more respect, get some better ideas.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665acfcac5676