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Topic: SS2 earth dynamic/static newsky Read 33353 times  

665b5bd65282fvoodoo47

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Tags: °texture °dml °SS2
pulled straight out of the new demo. load as any other SS2 mod, and make sure you have enhanced_sky 1 in your cam.cfg (or cam_ext.cfg).

https://www.youtube.com/watch?v=ji2e_ePmzhA

edit: added the static version. it looks exactly like the dynamic one, but it is, well, static - that means it should be much less taxing on the gpu. if you want a nicer looking sky, but your integrated graphics card just can't handle the dynamic version without serious FPS drops, the static might cut it for you.
« Last Edit: 09. July 2019, 20:44:39 by voodoo47 »

665b5bd652a12Mkilbride

Re: SS2 earth dynamic sky
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Thanks for this.

665b5bd652cb4voodoo47

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added the static version - might be useful for some intel guys (or those who are running very old graphics cards that barely meet the minimum requirements for NewDark - think Radeon9550, Geforce6200 and similar).
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I tried this with the GOG version and SS2tool 4.8 ... and it did not work. I still had to add "enhanced_sky 1" to cam.cfg by hand (contradictionary to the notes in the first post). Besides that I love it :-)
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I've tried everything to get this to work and all I get is a yellow/orange haze for a sky with no clouds. I put the folder and ini in the DataPermMods folder, launched the game, new game, sky is all one color. (Using dynamic btw. I KNOW my pc can handle it) So I exit the game and add: "enhanced_sky 1" to my cam.cfg (not sure if it matters where you put that line in the cfg file; I put it in the middle) saved it, launched game, new game, same problem. Wtf?

Using the GOG version if that matters. Why can't I get it to work

665b5bd653388voodoo47

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don't forget, if you are using the GOG version, you will need to update your game as described here first.

then you can extract the FAM folder from this mod to the DataPermMods folder (so you will have DataPermMods\FAM\skyhw\clouds95.dds). if you won't get the location right, you will only have the solid yellow sky.
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don't forget, if you are using the GOG version, you will need to update your game as described here first.

then you can extract the FAM folder from this mod to the DataPermMods folder (so you will have DataPermMods\FAM\skyhw\clouds95.dds). if you won't get the location right, you will only have the solid yellow sky.

Oh ok. Sorry I'm new to modding. Literally haven't played this game in a decade until yesterday. Didn't see that thread.
Thanks very much!
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On an unrelated note, how do I replace the intro with the higher quality one found here?: http://www.ttlg.com/forums/showthread.php?t=112595

Just curious.
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On an unrelated note, how do I replace the intro with the higher quality one found here?: http://www.ttlg.com/forums/showthread.php?t=112595

Just curious.
Rename it to cs2.avi and drop it in DataPermMods\cutscenes

665b5bd65420cvoodoo47

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the mirror on google docs in the gog sticky already has the file in the proper format.
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Thank you so much. I really appreciate it. ONE last question I promise. Where do I put the HQ player model found here?  (and other such models): http://members.iinet.net.au/~ragtag/GHOST_M.GIF

Sorry for bothering you and being such a noob.

665b5bd654517voodoo47

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that texture will not work without modding other resources. just leave it be.

665b5bd6547b5Shinobi

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Have (definitely) followed all instructions, also using SS2Tool v5.0. Nothing but a blank orange sky.

Unless... does it all go in DataPermMods folder? Or does the cam_mod.ini file belong somewhere else? Don't particularly fancy overwriting my current one just in case.

What about earth.mis.dml? The instructions only state what to do with the FAM folder. If FAM placement is all which is required, I'd suggest removing other files  from download and uploading as separate download if they are some kinda source files.

Have been playing modded ss2 for years but now MM is no longer an option... gonna be subjected to a lot more born-again-n00bs like me!

665b5bd6548beShinobi

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Oh for crying out loud. My apologies, I did NOT follow instructions. Although my question regarding other files stands.

665b5bd6549f6voodoo47

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yeah, I should remove them (the redundant files).

as for the mm, until somebody makes one, you are out of luck.

665b5bd654b47Shinobi

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It's ok, managing perfectly fine now thanks to the great advice on here! I feel like such a newbie. Have been using this site for about 3 years and playing SS2 for 10, everytime I leave it for a year or two and come back, there's more great content (and even more modding methods lol) to be found.

Only still struggling with Vurt's mods, unfortunately.
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I'm having trouble installing this mod. I started with a fresh install of GOG version SS2. I ran SStool5.0 with default settings and updated. Then I installed my mods. Reading this thread I have the clouds95.dds file in DataPermMods\FAM\skyhw\clouds95.dds.  I put enhanced_sky 1 in cam.cfg located in root folder. Didn't work. I tried every possible thing I could think of; I extracted the newsky folder in DataPermMods, I deleted the cam_mod.ini from DataPermMods, I deleted the cam_mod.ini from the root folder. I merged the two cam_mod.inis. I copied/moved/replaced the earth.mis.dml file, etc.

I don't even care about this mod. It's not like this is a map for a mission. I'm just walking across to the building lol.  I just want to make it work.

665b5bd654e2fDrowning witch

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this is how i did it. added enhanced_sky 1 to cam.cfg in root folder. put cam_mod.ini in root folder.

put earth.mis.dml and FAM folder into datapermmod folder. voila, it works.

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