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Topic: DMM - Dark engine Mod Manager
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Re: DMM - Dark Engine Mod Manager
680e25c0c0c0f
Latest build, prevents non-US-ASCII characters in mod name: https://github.com/pshjt/dmm/releases/tag/v1.1.0-beta

BTW, might be of interest to @voodoo47 : The updated build makes it easier to target specific platforms, even legacy ones such as WinXP. Is there still an interest in that? In any case, here's a test build for WinXP, cannot try it myself anymore, unfortunately: https://github.com/pshjt/dmm/suites/18009453398/artifacts/1036278765
« Last Edit: 08. November 2023, 12:56:22 by Marvin »

680e25c0c0d68voodoo47

Re: DMM - Dark Engine Mod Manager
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my official stance on this is if legacy systems can be supported without an issue, then they should be supported. I will be doing some xp testing a bit later, so I will check.
Re: DMM - Dark Engine Mod Manager
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The XP build lacks certain features like high-DPI support, so it is not advisable to use it on modern systems. It's for retro PC owners only.
« Last Edit: 08. November 2023, 13:13:43 by Marvin »
Acknowledged by: voodoo47

680e25c0c119aZylonBane

Re: DMM - Dark Engine Mod Manager
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yes. that means people having some kind of issue, asking for help here, and then us telling them to click open the log. us telling them to click get the info from the UI makes next to no difference.
Are you seriously equating clicking a button with digging into the file system and copying something specific out of a log dump? Have you met people?

Half the point of the mod manager is to insulate people from ever having to manually mess with files.
Acknowledged by: JML

680e25c0c1287voodoo47

Re: DMM - Dark Engine Mod Manager
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ok I guess that's right.

680e25c0c14fesarge945

Re: DMM - Dark Engine Mod Manager
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Yeah I know this all too well.

I use various programs which can be very easily configured using a text editor by editing some config files. Super easy and straightforward, and in my opinion far easier than using a GUI full of settings (look at the options menu in VLC for a glimpse of hell on earth), but people look at me like some sort of alien when I tell them to add a line to a config file.

680e25c0c16e1voodoo47

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gooood, T1/TG tests coming soon..ish.

680e25c0c1808voodoo47

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aaand here we go. so, this is almost good to go for T1/TG (game.dataOverrideSubfolder doing what it should), just one little niggle - if the resources are packed in a crf, the manager will show the mod as unrecognized. despite that, the resources are loaded just fine, so there is no real reason for the manager to not see them as a valid mod.

hmm.. maybe zip should be allowed too. //no, probably not, iirc dmls are not loaded from zip archives, if nothing else. //nope, they load just fine. but still probably better left alone.
« Last Edit: 16. February 2024, 18:50:21 by voodoo47 »

680e25c0c18e4voodoo47

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and maybe some kind of punctuation should be here?
[double.jpg expired]

680e25c0c19d0ZylonBane

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And by Windows UI convention, the title of that dialog should be the name of the program. And it would normally be phrased more succinctly, like just "Save changes to the mod configuration?"
Acknowledged by: voodoo47

680e25c0c1b6cvoodoo47

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hmm.. don't think so. for now. thanks.

680e25c0c1c47voodoo47

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aha - the Launch game & exit button, technically this should be Exit and launch game.

yes, I know.

680e25c0c1d69voodoo47

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ha, something that looks like it may be a bug - cannot resize the columns properly, it seems, cannot drag the divider around at all. can anyone confirm?
[nodrag.jpg expired]

680e25c0c1e3fZylonBane

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"engine" not being capitalized in the title bar looks strange.
Acknowledged by: voodoo47

680e25c0c1f8fVegoraptor

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Because it is the DMM, not the DEMM.
See also:  LASER vs LABSEOR

680e25c0c207cZylonBane

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Doesn't matter. Window titles are supposed to be title-cased. Which letters they contribute to their acronym are irrelevant.

680e25c0c22d9sarge945

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Doesn't matter. Window titles are supposed to be title-cased. Which letters they contribute to their acronym are irrelevant.

I agree it looks awful.

Alternative title bar would be Dark Mod Manager if you need to protect the precious acronym.

680e25c0c23f8voodoo47

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DMM, and Dark Engine Mod Manager. don't overthink it - SCP is also technically S2CP, the 2 is omitted and nobody cares.

or think "Dark" as an abbreviation of "the Dark Engine". problem solved.
« Last Edit: 25. February 2024, 13:39:52 by voodoo47 »

680e25c0c24dbvoodoo47

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anyway, any eta, Marv? I'm slowly starting to wrap up the new TFix release.
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I hadn't even started. :D

I'll whip something up...

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