665c0c6153ed6

665c0c615491c
1 Guest is here.
 

Topic: Colour palettes and replacements for PCX Read 1014 times  

665c0c615500b
Two short questions about NewDark:

1) Is it still recommended to you use PCX files with a limited colour palette as often as possible (e. g. for legacy support or speed) or is PNG the way to go? Does the compression level matter (or other options supported by that file format)?

2) Does anyone know if it is possible to create anti-aliased text in GIMP while still retaining the colour palette? Even when converting to RGB first, editing and then going back to the palette colors, all text reverts back to a single colour, heavily aliased text instead of an anti-aliased version where the smooth contour is interpolated from the palette table.

665c0c61550c5bluemess

665c0c6155110
Is there a reason to retain palette? There is no one common palette for all files to begin with. Why don't create optimized palette for each file?
665c0c615523d
As I said, possible legacy support, as in taking the palette limit into account. I don't know, of course, that's why I'm asking what the "optimal way" is.

665c0c6155315bluemess

665c0c6155362
Sure, I'm just saying that retaining palette wouldn't make sense even for legacy reasons, not unless someone will manage to run the game in 8bpp mode.
665c0c6155477
The palette limit is not really about how many colours the Dark engine could theoretically show on screen but the number of different colour palette families attached to textures which was done to save memory. For example, DDfix enabled 32-bit colours but did not circumvent the palette limit.

665c0c6155504bluemess

665c0c615554d
Didn't know about that. I doubt that's a case anymore with NewDark.

665c0c615565dNameless Voice

665c0c61556ac
You should just use true-colour PNG images for all textures.
There's no reason to use palettised images for anything any more.
1 Guest is here.
"Frimmin on the frim-fram. Frimmin on the fram." "That is exactly how I say it in my head. Get out of there, will you?"
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665c0c615607e