665c010b54e8c

665c010b55903
1 Guest is here.
 

Topic: Editing original missions. Read 862 times  

665c010b55d43StaticZ

665c010b55dc2
Hi, can someone explain me why there are no any brushes in original missions? Thow I can see location portalising make level empty.
I'm using toolkit with latest update from this forum, i.e. version 2.42. Thanks for answears.

PS Is't possible to auto-hide brushes wireframes that are unvisible or too far, without using areas?

665c010b55f35lostone1993

665c010b55f9a
Firstly to edit the original maps you need these
https://www.systemshock.org/index.php?topic=1029.0

it also explains why in the post

665c010b5606cStaticZ

665c010b560ca
Thanks, I already see this. My question was how to make striped levels for my own? And how they made them unstriped back?
665c010b56320
there is no reason to strip your levels. It was done by the original developers to save space on a CD ROM. Apart from that it only has downsides. And even the space gained is negligible nowadays.
You cannot make a stripped level unstripped.

665c010b563e7StaticZ

665c010b56439
But size of striped levels and unstriped don't have big difference.
Do you sure that striped levels don't work faster?
665c010b56596
Even if they load a bit faster (not sure about that) this wouldn't matter much with today's machines. And that tiny advantage is nullified by the huge disadvantage of never being able to edit those missions again.
Finally it is common practice and considered courteous not to strip missions and hence allow others to look at your missions to see how you build something, so others may learn from it.

665c010b566d9ZylonBane

665c010b5673a
And the word is "stripped", not "striped". No zebras were harmed in the creation of these levels.
1 Guest is here.
Ah, the life of a newspaper cartoonist -- how I miss the groupies, drugs and trashed hotel rooms!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665c010b56f7f