665c172324447

665c172324e47
1 Guest is here.
 

Topic: Some questions about editor
Page: « 1 [2]
Read 4061 times  

665c172325537StaticZ

665c1723255a3
I do not understand the question you do me the honour to ask.
The question was about files load order. When engine (game\editor) start level it load some files (textures, scripts, models, sounds and so on), so it can load *.osm files before them all or not. If it loads it first as *.osm is standart *.dll it's good way to load mod hook that can redirect some cals to another files for example.

665c172325771Nameless Voice

665c1723257ce
.osm files are scripts, so it can't load them before the scripts. :)

Otherwise, I don't know.  It shouldn't really matter.  I don't get why you'd want such a hook.  What would it let you do that you couldn't do normally?

665c172325a0eStaticZ

665c172325a5d
I don't get why you'd want such a hook.  What would it let you do that you couldn't do normally?
For example combine *.STR files at runtime. When engine will create "OBJNAME.STR" file hook will map it into memmory - write to the end "OBJNAME.STR" from addon. So engine will work with 2 files like it will be one. So mod text will be separated from original data, so it can be installed on any localisation and version of game.

665c172325b00Nameless Voice

665c172325b4c
A string combiner?  Interesting.  Though it's also something that a mod manager tool could do when installing mods.
665c172325cc3
What advantages would it have over just copying out the original string files, altering them as desired then putting them into a mod folder?

665c172325eb9StaticZ

665c172325f08
What advantages would it have over just copying out the original string files, altering them as desired then putting them into a mod folder?
Different users may have different version of original string files, and they willn't be glad to replace them to other. Also It will be able to install such mod with others

665c172325faeStaticZ

665c172326000
Are any commands for inc\dec UV textures coordinates and texture scale factor? It's really very hard without such hotkeys.

665c1723260f1StaticZ

665c17232613e
I found for myself nice command: "history_cmd -1" (which is originaly bind to ctrl+p). This allows to show previous command in cmd. Very helpfull, but unfortunately only works in one direction (i.e. "history_cmd +1" seems have no any effect)

But I still can't any commands for texture coordinates.  :(

665c1723261caNameless Voice

665c1723261fc
I don't think there are any.

665c17232628fStaticZ

665c1723262e2
This is a big omission. Without them even fit on a single texture takes a long time.

665c172326389Nameless Voice

665c1723263db
You should be typing in the values most of the time.  It's quite fast.

665c1723264ebStaticZ

665c172326539
Not such fast, it's even take much time for seting focus on it. With brush coordinates it can be done by alt+a,s,d,... The other problem is that i never know exact coordinate values.


one more qustion - I read about water and flows, I see there is a way to set a water color, but this doesn't change texture color, so it stays transparent. Is a way to change it alpha? I see "Renderer->Texture Color" in flow(object) properties, but it don't take any effect and I can't find any info how it used.


665c172326641
You've found the water colour entry in mission parameters? I've used them to make water completely transparent, so I presume there'd be no problem going more opaque if you wanted to.

665c17232695eStaticZ

665c1723269b3
You've found the water colour entry in mission parameters? I've used them to make water completely transparent, so I presume there'd be no problem going more opaque if you wanted to.
Yes, but this parameter is color of water itself. For example if we make it not transparent (i.e. alpha = 1.0) it will make it only underwater. I.e. I set color smth like A=0,9 R=192, G=B=0 this what i get when I'm under whater:
Image: http://smages.com/images/pic201eoe.png

But if you get out of it and look on whater outside it will be look like this:
Image: http://s2.ipicture.ru/uploads/20130617/WTp53shz.png

As you see inside whater it's not transparent, but outside it's transparent.
1 Guest is here.
People have taboos closely tailored to their own limitations.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665c17232759b