666e8e812f74e

666e8e812fe8f
5 Guests are here.
 
666e8e8130590
nothing coming out from doom 3 is worth it.

666e8e8130644System Shocked

666e8e8130696
That's too bad, I was hoping to try this mod out, but that world model is truly 'hugly'.

666e8e81307bdvoodoo47

666e8e813080a
you can rename the world model (sg_w.bin), that will get you the classic (world) shotgun model. not matching might be more preferable than fugly in this case.
« Last Edit: 25. September 2015, 11:06:20 by voodoo47 »

666e8e8130998ZylonBane

666e8e81309e6
Here's the small crate info. As you can see, the illusion of depth and shading they tried to create with the texture works fine when the model is viewed straight on, but breaks down horribly when viewed from any other angles.



I believe that if the bevels in the texture were converted to flat-shaded geometry, Dark's object lighting engine could produce a similar visual effect that would also be visually consistent from all angles.

The object in DromEd is "Small Trioptimum Crate" (-941), model is crate04.bin.
666e8e8130acc
Do you maybe have any texture for it which is without the bevels on it?
Or do you want to do it afterwards?

666e8e8130b5aZylonBane

666e8e8130ba5
Sorry, no texture without yet. A solid light grey texture should be fine for testing.
666e8e8130ce2
Olfred
You could make a nice texture based on baked AO.

666e8e8130d7eZylonBane

666e8e8130dc9
NOT texture baking is kind of the point here. All that light/dark shading on the inner bevels should come from the scene lighting, not the texture.

666e8e8131043unn_atropos

666e8e8131098
Isn't there a new model for this that with real bevels?? I think I've seen one but can't remeber where :/.

666e8e8131130ZylonBane

666e8e813117f
I hope not, because if there is I'm totally wasting my Olfred Points(TM).
666e8e81312b1
The engine will do its worst to make sure it doesn't look nice.
Image: http://pix.academ.org/img/2015/09/26/8e6ddee6f3577c78bc4411299639726e.jpg
It makes the borders between adjacent polygons stand out even if they are in the same plane. And getting rid of the border edges altogether in this case would leave you with a concave polygon, which is a bad idea.

666e8e813133cZylonBane

666e8e8131386
Looks like you used gouraud shading. How does it look with flat shading?
666e8e813150c
The bevels are all sharp edges, meaning flat shading. With smooth shading it's like this: http://pix.academ.org/img/2015/09/26/21a8deef486ded82e5c9efb48f26e30e.jpg
The model can probably be improved by making it a plain cube enclosed in the frame instead of one solid piece.

UPD: Yep, that's better. See for yourself (attached). The textures are set to "scp_frame" and "scp_crate".
« Last Edit: 26. September 2015, 14:24:18 by nemyax »

666e8e8131625System Shocked

666e8e8131672
The placement of this egg on the Rickenbacker's A Deck, in the Nacelle A's morgue area http://i.imgur.com/dO4qDo0.jpg reveals that it has no bottom texture http://i.imgur.com/wf9Ywx1.jpg.
« Last Edit: 01. October 2015, 05:12:26 by System Shocked »

666e8e813171avoodoo47

666e8e8131767
I know. we already have a fixed model, I just need to throw it in.
Acknowledged by: System Shocked

666e8e81319a7System Shocked

666e8e81319fa
I know. we already have a fixed model, I just need to throw it in.

That's great. Going forward, there's about 125 issues waiting to be submitted towards SCP Beta 3.

666e8e8131bfdZylonBane

666e8e8131c4f
Going forward, there's about 125 issues waiting to be submitted towards SCP Beta 3.
Here's a suggestion-- how about you STFU about how many issues are in the next beta until after you've actually played it.

666e8e8131f1bSystem Shocked

666e8e8131f6b
Here's a suggestion-- how about you STFU about how many issues are in the next beta until after you've actually played it.

I expect that a massive amount of fixes will be incorporated into SCP Beta 3, as a result of issues reported by the community, including the digging about by the Devs (namely, voodoo47). However, here's a FACT-- there will still be many issues, legit and otherwise, that won't be addressed/corrected within SCP Beta 3.

Geez, ZB, if anyone needs to STFU about fixing legit issues, illogical designs and inconsistencies in order to improve SS2, it should be . . . . . Z . . . . . B . . . . . This will be apparent/evident upon my feedback reports, after the release of SCP Beta 3.

ZylonBane, let me be so bold as to suggest that we consider pooling our distinct talents for the betterment of SS2. Who needs all the ongoing criticisms and aggravation? Let's help each other in attaining the common goal that we both deeply desire.
« Last Edit: 03. October 2015, 11:37:05 by System Shocked »

666e8e8132014ZylonBane

666e8e8132060
You're all about doing the opposite of what you're told, aren't you. In fact your entire online persona seems to be built around finding new ways to be annoying.
666e8e8132140
OK, here goes to you System Shocked. How can you actually know there are 125 issues in SCP b2?

666e8e81321dbvoodoo47

666e8e8132226
he doesn't. it's just 125 things from beta1 he did not post yet, 'cause we told him to stop as he's working with very outdated map builds right now.

666e8e8132494System Shocked

666e8e81324e5
You're all about doing the opposite of what your told, aren't you.

What I'm ALL about is reporting what's specifically wrong with SS2 and SCP Beta 1. Whatever can or can't be fixed is determined by the level's design access and the abilities of the Devs to apply fixes to said levels.

"Doing the opposite of what I'm told to do"?. Even though you'd like me to curl up and do nothing further to improve SS2, I'm sorry, but that ain't going to happen. I thought that the purpose of the SCP project was to bring to light issues and inconsistencies within SS2, which is all that I've done.

I've offered up an olive branch, but its been unfortunately chewed upon and spit out. Nevertheless I'll steadfastly continue my primary focus, and submit hard and fast feedback reports after the release of SCP Beta 2, in order to further improve elements within SCP Beta 3 . . . . . and so it will continue as before . . . . .   
« Last Edit: 03. October 2015, 17:00:41 by System Shocked »

666e8e8132817System Shocked

666e8e8132869
OK, here goes to you System Shocked. How can you actually know there are 125 issues in SCP b2?

Based on past experiences, it'll probably be more. Did you not see all of my feedback reports after the release of SCP Beta 1?

he doesn't. it's just 125 things from beta1 he did not post yet, 'cause we told him to stop as he's working with very outdated map builds right now.

Sorry, but you're wrong. Do more of your level issue runs. Hurry, SCP Beta 2 will be released in less than a month . . . HURRY !

« Last Edit: 03. October 2015, 16:57:58 by System Shocked »

666e8e8132a62ZylonBane

666e8e8132ab1
he doesn't. it's just 125 things from beta1 he did not post yet, 'cause we told him to stop as he's working with very outdated map builds right now.
And I'd bet at least 100 of those 125 things aren't problems at all but just more of his ignore-on-sight OCD suggestions that we've begged and pleaded him to stop wasting our time with but he keeps doing it anyway. So I give him exactly as much respect as he's given us.

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
5 Guests are here.
Can you define it?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
666e8e813392d