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Topic: SS2 Olfred's Fixed Objects
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Read 216119 times  

6853a9b6b4432voodoo47

Re: SS2 Olfred's fixed objects
6853a9b6b449f
the tool is something you run before you start to load mods, not a mod loader. for now.
Re: SS2 Olfred's fixed objects
6853a9b6b481a
Well, my idea was that this project is a pure bugfix collection, similar to the misdml fixes, and should be included in the game regardless of anyone's personal taste or aesthetic preferences since it does not contain anything that could be remotely considered as debatable or dubious. The download count is just further proof.

6853a9b6b48c9voodoo47

Re: SS2 Olfred's fixed objects
6853a9b6b491d
well, who knows what the future holds.
Re: SS2 Olfred's fixed objects
6853a9b6b4dc1
congrats, Olfred.
uuhm yaaay!
But the credits should also go to you for packaging and managing it. And everyone else who keeps on reporting me broken fixable models in an easy to work fashion :)

6853a9b6b4e9dvoodoo47

Re: SS2 Olfred's fixed objects
6853a9b6b4eef
and the 50k download mark has been passed silently.

anyway, v13 is up. //and v14. a few more objects to make it more in line with some SCP objects.
« Last Edit: 27. October 2023, 17:22:14 by voodoo47 »
Acknowledged by: JML
Re: SS2 Olfred's fixed objects
6853a9b6b5048
Congratulations on the v13 release!

And thanks.

6853a9b6b51a3voodoo47

6853a9b6b51f9
v15 is up;
  • sgen1.bin, sgen2.bin - Shield Generator (-2603) [fixes the generator model visibly dropping down when overloaded]
  • reccount.bin - Store_Counter (-2303) [fixed texturing and lighting]
  • recwall.bin - no archetype, fake Kool Aid rec2 wall object [better lighting]

6853a9b6b546fsarge945

6853a9b6b56bbZylonBane

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Does this still contain the broken shield generator models?

6853a9b6b57d6voodoo47

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yes. yeah, probably should roll back. though technically, they just have a different issue, so whether they are better or worse is debatable.

6853a9b6b58d9ZylonBane

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Breaking detail present in the original models IS worse.

This sort of thing is exactly why I discourage anyone from installing this as a standalone mod.

6853a9b6b59dfvoodoo47

6853a9b6b5a33
yes, sometimes a thing is not perfect. that's not a good reason to discourage people from using the thing.

either way, rolled back for now.

6853a9b6b5b85voodoo47

6853a9b6b5bde
ok, proper v15 is now up.
  • sgen1.bin, sgen2.bin - Shield Generator (-2603) [fixes the generator model visibly dropping down when overloaded]
  • reccount.bin - Store_Counter (-2303) [fixed texturing and lighting]
  • recwall.bin - no archetype, Kool Aid rec2 fake wall object [better lighting]
  • botlevo.pcx, botlech.pcx - proper inventory icons for the fixed vodka and champagne bottles

6853a9b6b5cc6ZylonBane

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Did you screenshot the models to make those bottle icons, or manipulate the original icons?

6853a9b6b5df3voodoo47

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mostly the latter, but I did use the ingame texture to source the proper colors for the vodka bottle. this worked out ok because they are so lowres - 30 pixels tall and 7 pixels wide. it's literally just arranging a 150-something piece puzzle until everything fits.

any proper texture guy would probably laugh seeing me hunched over the screen and dragging pixels around, but hey, whatever gets the job done..
« Last Edit: 22. March 2025, 09:00:40 by voodoo47 »
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If you got any needs like that I could probably slap together a render in blender. (With the usual waiting time from me included, sorry)

6853a9b6b6009voodoo47

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the bottles? naah they are good.

though now that I think about it, the vodka label seems a bit off with the hires texture loaded. I'll look into this later, right now it's crunch time for SCP maps.
6853a9b6b61d3
Wasn't speaking about the bottles specifically. More in a general sense when it might come to something else you need an icon for.

6853a9b6b62aeZylonBane

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The last few icons I've made, I just place the object in DromEd on a black background, set its thickness to 0.01 or something like that to simulate orthographic rendering, turn off lighting, and screenshot.

6853a9b6b6396voodoo47

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I did something similar for the Spoon mod, and it turned out ok.

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