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Topic: SS2 Olfred's Fixed Objects
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666efb4060401voodoo47

Re: SS2 Olfred's fixed objects
666efb4060473
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

666efb4060605ZylonBane

Re: SS2 Olfred's fixed objects
666efb406066b
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

666efb4060734voodoo47

Re: SS2 Olfred's fixed objects
666efb4060784
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

666efb406080evoodoo47

Re: SS2 Olfred's fixed objects
666efb406085b
09 is up, dl count +4914.
Acknowledged by: Kolya

666efb4060b84voodoo47

Re: SS2 Olfred's fixed objects
666efb4060bd7
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

666efb4060c84voodoo47

Re: SS2 Olfred's fixed objects
666efb4060cd9
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

666efb4060e15System Shocked

Re: SS2 Olfred's fixed objects
666efb4060e63
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

666efb4060f07voodoo47

Re: SS2 Olfred's fixed objects
666efb4060f53
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

666efb4060fe7ZylonBane

Re: SS2 Olfred's fixed objects
666efb4061032
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

666efb40610d8voodoo47

Re: SS2 Olfred's fixed objects
666efb406118b
it is in the last public package though - must have forgotten to add it to the readme.

666efb4061314ZylonBane

Re: SS2 Olfred's fixed objects
666efb406136d
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

666efb4061433voodoo47

Re: SS2 Olfred's fixed objects
666efb4061481
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

666efb4061546voodoo47

Re: SS2 Olfred's fixed objects
666efb4061598
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
666efb406195b
Can you edit download numbers now?

666efb40619e4voodoo47

666efb4061c25Roarkes

Re: SS2 Olfred's fixed objects
666efb4061c72
Where this gets installed to ?

666efb4061d47voodoo47

Re: SS2 Olfred's fixed objects
666efb4061da2
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

666efb4061e3dRoarkes

Re: SS2 Olfred's fixed objects
666efb4061e89
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
666efb4061f93
Uhm, just read the guide he linked to.

666efb406204cvoodoo47

Re: SS2 Olfred's fixed objects
666efb40620a1
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

666efb4062149ZylonBane

Re: SS2 Olfred's fixed objects
666efb406219a
Added the cans, barrels, and broken conduit?

666efb4062236voodoo47

Re: SS2 Olfred's fixed objects
666efb406229d
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
666efb406283d
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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