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Topic: SS2 Olfred's Fixed Objects
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665ae4812994bOneofTheMany

Re: SS2 Olfred's fixed objects
665ae481299b1
I mean this

[dmm.jpg expired]

665ae48129c3fvoodoo47

Re: SS2 Olfred's fixed objects
665ae48129c99
you extract SHTUP, add the extra files from the fix to its object folder, load SHTUP up into the mod manager, load Olfred's fixed objects as well, give SHTUP the higher priority, done.

665ae48129d4fOneofTheMany

Re: SS2 Olfred's fixed objects
665ae48129d9d
Ahh, so I don't unzip Olfred's stuff in SHTUP at all?
I made something really bad then...

665ae48129e45voodoo47

Re: SS2 Olfred's fixed objects
665ae48129e93
not really, that should work as well - in this particular case (and assuming you have added the extra fix last). but definitely not recommended as common practice - keeping the mods separated is much safer.

665ae48129f31OneofTheMany

Re: SS2 Olfred's fixed objects
665ae48129f85
Oh, good. :) But I'll keep your advice in mind.

665ae4812a031voodoo47

Re: SS2 Olfred's fixed objects
665ae4812a085
a small mod cleanup is planned once SCP is out - mostly merging these small extra fixes, that should make things a bit less confusing.

665ae4812a110OneofTheMany

Re: SS2 Olfred's fixed objects
665ae4812a161
Sounds good to me.

665ae4812a207voodoo47

Re: SS2 Olfred's fixed objects
665ae4812a254
v07 is up. v06 is going to stay online for a short while, still need to test v07 a bit more.
« Last Edit: 07. June 2014, 14:01:29 by voodoo47 »
Acknowledged by: Primitive Primate

665ae4812a2efPrimitive Primate

Re: SS2 Olfred's fixed objects
665ae4812a33f
What's the status on the shotgun vhot? It isn't first priority perhaps, but I'm curious either way.

665ae4812a4ddZylonBane

Re: SS2 Olfred's fixed objects
665ae4812a532
Created, but not tested yet.

665ae4812a5f9Primitive Primate

Re: SS2 Olfred's fixed objects
665ae4812a648
Roger that.

665ae4812a6e5voodoo47

Re: SS2 Olfred's fixed objects
665ae4812a75a
07a up (deactivated the conduits, as their physdims do not match), all 18 people who got 07 should redownload.

665ae4812a7f5Primitive Primate

Re: SS2 Olfred's fixed objects
665ae4812a843
Done aaand... done.

665ae4812a8d8System Shocked

Re: SS2 Olfred's fixed objects
665ae4812a923
Will an updated version be released anytime soon or is the release of SCP Beta 1 imminent?

665ae4812a9bcvoodoo47

Re: SS2 Olfred's fixed objects
665ae4812aa91
still need to fix something, but v08 will be uploaded soon, probably this week.

665ae4812ab48Primitive Primate

Re: SS2 Olfred's fixed objects
665ae4812abb3
Shotgun vhot in this update perhaps? ;)

665ae4812ac51voodoo47

Re: SS2 Olfred's fixed objects
665ae4812aca0
why? it's useless without the extra (SCP) resources and modified gamesys.

665ae4812ad37Primitive Primate

Re: SS2 Olfred's fixed objects
665ae4812ad84
I didn't know that.

665ae4812ae44voodoo47

Re: SS2 Olfred's fixed objects
665ae4812ae9d
ok, v08 is up. I do bloody hope I've got everything all right - report any issues here. old releases will be cleaned up later this week.

conduit parts were re-enabled, and dml fixed, so they should work without issues now, but do be extra vigilant when smashing conduits, and should the debris look odd, let me know.

665ae4812af2cPrimitive Primate

Re: SS2 Olfred's fixed objects
665ae4812af85
I'm getting an unrecognized error in blue's 1.09

665ae4812b01evoodoo47

Re: SS2 Olfred's fixed objects
665ae4812b075
no such problem here. make sure you have downloaded and extracted it properly.

665ae4812b104Primitive Primate

Re: SS2 Olfred's fixed objects
665ae4812b151
My bad. I made a folder and put the folder in it. Fixed now.

665ae4812b1e3voodoo47

Re: SS2 Olfred's fixed objects
665ae4812b235
added v08a with the proper wedge light.

665ae4812b2d1ZylonBane

Re: SS2 Olfred's fixed objects
665ae4812b32d
It would be good, if possible, for the DML to add a rotation tweq to ventfan.bin.
« Last Edit: 05. September 2014, 03:45:50 by ZylonBane »

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