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Topic: SS2 Olfred's Fixed Objects
Page: « 1 2 [3] 4 »
Read 164612 times  

665b867f1b9e7voodoo47

Re: SS2 Olfred's fixed objects
665b867f1ba4e
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

665b867f1bb70ZylonBane

Re: SS2 Olfred's fixed objects
665b867f1bbc6
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

665b867f1bc83voodoo47

Re: SS2 Olfred's fixed objects
665b867f1bcd4
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

665b867f1bd69voodoo47

Re: SS2 Olfred's fixed objects
665b867f1bdc1
09 is up, dl count +4914.
Acknowledged by: Kolya

665b867f1c13dvoodoo47

Re: SS2 Olfred's fixed objects
665b867f1c193
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

665b867f1c27fvoodoo47

Re: SS2 Olfred's fixed objects
665b867f1c2d8
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

665b867f1c496System Shocked

Re: SS2 Olfred's fixed objects
665b867f1c4e9
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

665b867f1c591voodoo47

Re: SS2 Olfred's fixed objects
665b867f1c5c6
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

665b867f1c65fZylonBane

Re: SS2 Olfred's fixed objects
665b867f1c6ac
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

665b867f1c749voodoo47

Re: SS2 Olfred's fixed objects
665b867f1c799
it is in the last public package though - must have forgotten to add it to the readme.

665b867f1c875ZylonBane

Re: SS2 Olfred's fixed objects
665b867f1c8c7
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

665b867f1c9c4voodoo47

Re: SS2 Olfred's fixed objects
665b867f1ca1d
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

665b867f1caccvoodoo47

Re: SS2 Olfred's fixed objects
665b867f1cb1b
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
665b867f1cf51
Can you edit download numbers now?

665b867f1d001voodoo47

665b867f1d25bRoarkes

Re: SS2 Olfred's fixed objects
665b867f1d2ac
Where this gets installed to ?

665b867f1d39avoodoo47

Re: SS2 Olfred's fixed objects
665b867f1d40d
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

665b867f1d4f2Roarkes

Re: SS2 Olfred's fixed objects
665b867f1d54d
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
665b867f1d67e
Uhm, just read the guide he linked to.

665b867f1d71evoodoo47

Re: SS2 Olfred's fixed objects
665b867f1d772
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

665b867f1d803ZylonBane

Re: SS2 Olfred's fixed objects
665b867f1d852
Added the cans, barrels, and broken conduit?

665b867f1d917voodoo47

Re: SS2 Olfred's fixed objects
665b867f1d97b
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
665b867f1df0d
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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