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Topic: SS2 Olfred's Fixed Objects
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Read 164590 times  

665b6d8af1de5voodoo47

Re: SS2 Olfred's fixed objects
665b6d8af1e55
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

665b6d8af1fa2ZylonBane

Re: SS2 Olfred's fixed objects
665b6d8af1ff8
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

665b6d8af20a4voodoo47

Re: SS2 Olfred's fixed objects
665b6d8af20f5
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

665b6d8af2191voodoo47

Re: SS2 Olfred's fixed objects
665b6d8af21df
09 is up, dl count +4914.
Acknowledged by: Kolya

665b6d8af250bvoodoo47

Re: SS2 Olfred's fixed objects
665b6d8af255d
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

665b6d8af2602voodoo47

Re: SS2 Olfred's fixed objects
665b6d8af264f
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

665b6d8af278aSystem Shocked

Re: SS2 Olfred's fixed objects
665b6d8af27d9
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

665b6d8af287fvoodoo47

Re: SS2 Olfred's fixed objects
665b6d8af28d0
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

665b6d8af2969ZylonBane

Re: SS2 Olfred's fixed objects
665b6d8af29b4
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

665b6d8af2a42voodoo47

Re: SS2 Olfred's fixed objects
665b6d8af2a8d
it is in the last public package though - must have forgotten to add it to the readme.

665b6d8af2b5bZylonBane

Re: SS2 Olfred's fixed objects
665b6d8af2ba9
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

665b6d8af2c69voodoo47

Re: SS2 Olfred's fixed objects
665b6d8af2cbc
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

665b6d8af32c2voodoo47

Re: SS2 Olfred's fixed objects
665b6d8af331d
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
665b6d8af3759
Can you edit download numbers now?

665b6d8af37f6voodoo47

665b6d8af3a79Roarkes

Re: SS2 Olfred's fixed objects
665b6d8af3acf
Where this gets installed to ?

665b6d8af3bd4voodoo47

Re: SS2 Olfred's fixed objects
665b6d8af3c33
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

665b6d8af3d77Roarkes

Re: SS2 Olfred's fixed objects
665b6d8af3dd0
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
665b6d8af3eda
Uhm, just read the guide he linked to.

665b6d8af3f9bvoodoo47

Re: SS2 Olfred's fixed objects
665b6d8af3ff0
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

665b6d8af4096ZylonBane

Re: SS2 Olfred's fixed objects
665b6d8af40eb
Added the cans, barrels, and broken conduit?

665b6d8af419cvoodoo47

Re: SS2 Olfred's fixed objects
665b6d8af41f1
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
665b6d8b0059d
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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