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Topic: SS2 Olfred's Fixed Objects
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Read 164648 times  

665ba35ee7097voodoo47

Re: SS2 Olfred's fixed objects
665ba35ee70fa
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

665ba35ee72b8ZylonBane

Re: SS2 Olfred's fixed objects
665ba35ee7314
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

665ba35ee73d2voodoo47

Re: SS2 Olfred's fixed objects
665ba35ee7420
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

665ba35ee74advoodoo47

Re: SS2 Olfred's fixed objects
665ba35ee74f9
09 is up, dl count +4914.
Acknowledged by: Kolya

665ba35ee7825voodoo47

Re: SS2 Olfred's fixed objects
665ba35ee787a
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

665ba35ee7936voodoo47

Re: SS2 Olfred's fixed objects
665ba35ee7988
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

665ba35ee7b3bSystem Shocked

Re: SS2 Olfred's fixed objects
665ba35ee7b91
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

665ba35ee7c44voodoo47

Re: SS2 Olfred's fixed objects
665ba35ee7c92
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

665ba35ee7d27ZylonBane

Re: SS2 Olfred's fixed objects
665ba35ee7d77
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

665ba35ee7e0dvoodoo47

Re: SS2 Olfred's fixed objects
665ba35ee7e67
it is in the last public package though - must have forgotten to add it to the readme.

665ba35ee7f39ZylonBane

Re: SS2 Olfred's fixed objects
665ba35ee7f8b
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

665ba35ee803evoodoo47

Re: SS2 Olfred's fixed objects
665ba35ee808b
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

665ba35ee810evoodoo47

Re: SS2 Olfred's fixed objects
665ba35ee81b8
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
665ba35ee85b5
Can you edit download numbers now?

665ba35ee8665voodoo47

665ba35ee88fcRoarkes

Re: SS2 Olfred's fixed objects
665ba35ee8959
Where this gets installed to ?

665ba35ee8a5fvoodoo47

Re: SS2 Olfred's fixed objects
665ba35ee8ac9
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

665ba35ee8b78Roarkes

Re: SS2 Olfred's fixed objects
665ba35ee8bc8
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
665ba35ee8cac
Uhm, just read the guide he linked to.

665ba35ee8d4cvoodoo47

Re: SS2 Olfred's fixed objects
665ba35ee8d98
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

665ba35ee8e27ZylonBane

Re: SS2 Olfred's fixed objects
665ba35ee8e9d
Added the cans, barrels, and broken conduit?

665ba35ee8f6bvoodoo47

Re: SS2 Olfred's fixed objects
665ba35ee8fc7
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
665ba35ee94ca
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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