665b6bd9ee24b

665b6bd9eee37
2 Guests are here.
 

Topic: SS2 Olfred's Fixed Objects
Page: « 1 2 [3] 4 »
Read 164588 times  

665b6bd9ef5a6voodoo47

Re: SS2 Olfred's fixed objects
665b6bd9ef60a
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

665b6bd9ef739ZylonBane

Re: SS2 Olfred's fixed objects
665b6bd9ef790
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

665b6bd9ef839voodoo47

Re: SS2 Olfred's fixed objects
665b6bd9ef886
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

665b6bd9ef90cvoodoo47

Re: SS2 Olfred's fixed objects
665b6bd9ef95c
09 is up, dl count +4914.
Acknowledged by: Kolya

665b6bd9efc69voodoo47

Re: SS2 Olfred's fixed objects
665b6bd9efcbd
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

665b6bd9efd7evoodoo47

Re: SS2 Olfred's fixed objects
665b6bd9efdcc
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

665b6bd9eff9bSystem Shocked

Re: SS2 Olfred's fixed objects
665b6bd9effed
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

665b6bd9f009bvoodoo47

Re: SS2 Olfred's fixed objects
665b6bd9f00e9
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

665b6bd9f0195ZylonBane

Re: SS2 Olfred's fixed objects
665b6bd9f01eb
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

665b6bd9f028cvoodoo47

Re: SS2 Olfred's fixed objects
665b6bd9f02db
it is in the last public package though - must have forgotten to add it to the readme.

665b6bd9f039eZylonBane

Re: SS2 Olfred's fixed objects
665b6bd9f03ef
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

665b6bd9f04cavoodoo47

Re: SS2 Olfred's fixed objects
665b6bd9f0521
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

665b6bd9f05bfvoodoo47

Re: SS2 Olfred's fixed objects
665b6bd9f060f
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
665b6bd9f0977
Can you edit download numbers now?

665b6bd9f0a10voodoo47

665b6bd9f0c6bRoarkes

Re: SS2 Olfred's fixed objects
665b6bd9f0cbd
Where this gets installed to ?

665b6bd9f0d9evoodoo47

Re: SS2 Olfred's fixed objects
665b6bd9f0e62
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

665b6bd9f0f33Roarkes

Re: SS2 Olfred's fixed objects
665b6bd9f0f88
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
665b6bd9f108f
Uhm, just read the guide he linked to.

665b6bd9f1141voodoo47

Re: SS2 Olfred's fixed objects
665b6bd9f1195
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

665b6bd9f12b2ZylonBane

Re: SS2 Olfred's fixed objects
665b6bd9f1306
Added the cans, barrels, and broken conduit?

665b6bd9f13b0voodoo47

Re: SS2 Olfred's fixed objects
665b6bd9f13fd
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
665b6bd9f18de
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

Your name:
This box must be left blank:

Name the default melee weapon in System Shock 2:
2 Guests are here.
Getting to know you, getting to know all about you...
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b6bd9f25cd