665b75cee6e55

665b75cee7e11
1 Guest is here.
 

Topic: SS2 Olfred's Fixed Objects
Page: « 1 2 [3] 4 »
Read 164602 times  

665b75cee87davoodoo47

Re: SS2 Olfred's fixed objects
665b75cee8841
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

665b75cee8966ZylonBane

Re: SS2 Olfred's fixed objects
665b75cee89bc
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

665b75cee8a62voodoo47

Re: SS2 Olfred's fixed objects
665b75cee8aaf
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

665b75cee8b33voodoo47

Re: SS2 Olfred's fixed objects
665b75cee8b7d
09 is up, dl count +4914.
Acknowledged by: Kolya

665b75cee8e71voodoo47

Re: SS2 Olfred's fixed objects
665b75cee8ec1
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

665b75cee8f6dvoodoo47

Re: SS2 Olfred's fixed objects
665b75cee8fba
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

665b75cee914cSystem Shocked

Re: SS2 Olfred's fixed objects
665b75cee91a6
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

665b75cee9264voodoo47

Re: SS2 Olfred's fixed objects
665b75cee92b8
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

665b75cee9364ZylonBane

Re: SS2 Olfred's fixed objects
665b75cee93b5
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

665b75cee944dvoodoo47

Re: SS2 Olfred's fixed objects
665b75cee9499
it is in the last public package though - must have forgotten to add it to the readme.

665b75cee9555ZylonBane

Re: SS2 Olfred's fixed objects
665b75cee95a5
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

665b75cee966evoodoo47

Re: SS2 Olfred's fixed objects
665b75cee96c5
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

665b75cee977fvoodoo47

Re: SS2 Olfred's fixed objects
665b75cee97d4
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
665b75cee9b41
Can you edit download numbers now?

665b75cee9bd6voodoo47

665b75cee9ec8Roarkes

Re: SS2 Olfred's fixed objects
665b75cee9f26
Where this gets installed to ?

665b75ceea027voodoo47

Re: SS2 Olfred's fixed objects
665b75ceea0ba
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

665b75ceea184Roarkes

Re: SS2 Olfred's fixed objects
665b75ceea1db
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
665b75ceea2e0
Uhm, just read the guide he linked to.

665b75ceea3a8voodoo47

Re: SS2 Olfred's fixed objects
665b75ceea3fb
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

665b75ceea4abZylonBane

Re: SS2 Olfred's fixed objects
665b75ceea4f9
Added the cans, barrels, and broken conduit?

665b75ceea595voodoo47

Re: SS2 Olfred's fixed objects
665b75ceea5e7
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
665b75ceeaa3c
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

Your name:
This box must be left blank:

Name the default melee weapon in System Shock 2:
1 Guest is here.
LOST. NEED DIRECTIONS?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b75ceeb382