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Topic: SS2 Olfred's Fixed Objects
Page: « 1 2 [3] 4 »
Read 164626 times  

665b91a54a511voodoo47

Re: SS2 Olfred's fixed objects
665b91a54a57b
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

665b91a54a6aeZylonBane

Re: SS2 Olfred's fixed objects
665b91a54a711
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

665b91a54a7e4voodoo47

Re: SS2 Olfred's fixed objects
665b91a54a835
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

665b91a54a8c8voodoo47

Re: SS2 Olfred's fixed objects
665b91a54a91f
09 is up, dl count +4914.
Acknowledged by: Kolya

665b91a54acdevoodoo47

Re: SS2 Olfred's fixed objects
665b91a54ad38
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

665b91a54ae72voodoo47

Re: SS2 Olfred's fixed objects
665b91a54aeca
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

665b91a54affaSystem Shocked

Re: SS2 Olfred's fixed objects
665b91a54b048
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

665b91a54b0edvoodoo47

Re: SS2 Olfred's fixed objects
665b91a54b139
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

665b91a54b1caZylonBane

Re: SS2 Olfred's fixed objects
665b91a54b215
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

665b91a54b2a3voodoo47

Re: SS2 Olfred's fixed objects
665b91a54b2ee
it is in the last public package though - must have forgotten to add it to the readme.

665b91a54b448ZylonBane

Re: SS2 Olfred's fixed objects
665b91a54b496
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

665b91a54b544voodoo47

Re: SS2 Olfred's fixed objects
665b91a54b590
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

665b91a54b613voodoo47

Re: SS2 Olfred's fixed objects
665b91a54b65f
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
665b91a54b962
Can you edit download numbers now?

665b91a54b9eavoodoo47

665b91a54bbebRoarkes

Re: SS2 Olfred's fixed objects
665b91a54bc36
Where this gets installed to ?

665b91a54bd57voodoo47

Re: SS2 Olfred's fixed objects
665b91a54bdb9
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

665b91a54be65Roarkes

Re: SS2 Olfred's fixed objects
665b91a54beb2
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
665b91a54bf87
Uhm, just read the guide he linked to.

665b91a54c022voodoo47

Re: SS2 Olfred's fixed objects
665b91a54c06c
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

665b91a54c0f3ZylonBane

Re: SS2 Olfred's fixed objects
665b91a54c13e
Added the cans, barrels, and broken conduit?

665b91a54c1c9voodoo47

Re: SS2 Olfred's fixed objects
665b91a54c215
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
665b91a54c625
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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