You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
2 textures remade
This is not a remake
Well you can remake two textures without planning for a remake of all the textures.
I could never understand why the interior of Citadel Station is that absurd mismatch of fluo colours and branching corridors. Even the first Doom had more realistic geometry.
The whole game is built to be overwhelming, confusing and intimidating.
We need more games built with this intent
As an experiment looks nice.
Are you going to do something with it?
The whole game is built to be overwhelming, confusing and intimidating. And to show off they could do slopes.
I could never understand why the interior of Citadel Station is that absurd mismatch of fluo colours and branching corridors.
Uhh, okay, what colors do you think branching corridors are supposed be?
Who chose these colours? I don't like them one bit!
Security was...all kinds of wrong. I mean, it seemed like HALF THE FREAKIN' STATION was the Security level...so big.
If you look at the external view of Citadel Station, I believe the Security level is supposed to be the column between the bridge and the rest of the station.
It's actually an intended effect, to make you not sure of what is reality and what cyberspace (which, obviously, has to be confusing).<-- liessss
I know, but on a level per level basis, security felt bigger than all the other floors that made up that large bulk regardless. Maybe it is just a spatial thing.
It is ALL cyberspace...once she got back to the Von Braun in her new physical body at the end of SS2, SHODAN re-enacted her plan to use the hyper-drive engine to turn space into cyberspace...the games themselves are groundhog day hell for the hacker and the soldier as punishment for defying her.