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Topic: SS2 System Shock Infinite 2.4 Read 185627 times  

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Tags: °gamesys °cutscene °mis °mesh °object °sound °string °motion °intrface °veteran °SS2

https://www.youtube.com/watch?v=RuafAgm0oU8

Credits
  • Directed by Xdiesp. Art by Captain LKL.
  • Starring Phantasmagore in the role of "Marie Delacroix".
  • With ShephardReborn as "Goggles", Ceamonks890 as "Anatoly Korenchkin".
  • And with Bikerdude as "Lieutenant Shephard", Yandros as "Captain Diego".
  • Full soundtrack by Chicajo. Tear track by Xerxes. Posters by Rod.
  • Includes "ADaoB 0.3" by Straylight, Kolya, Nameless Voice, Miracle.Freak.
  • Armed crew models mod by Zygoptera. Von Braun CGI video by DYLAN PENEV Pictures.
  • Hacker End maps by Hackmaster1, models by Ajare, HUD by lowbudgetbatman.
  • Thanks to Hikari, Rocketman, UNN Atropos, Gendo Ikari, Voodoo47 and Spanker!

Downloads

Videos


FREQUENTLY ASKED QUESTIONS
Save before entering a new level: re-entering a "bugged" level usually fixes it.

"Is System Shock Infinite compatible with other mods?"
Yes, it is compatible with graphical and audio enhancements like SHTUP, SHMUP and Rebirth.
Just make sure you give Infinite the highest priority, so you don't end up overwriting it.
Only gameplay mods like Adaob (which is included), Secmod and SCP are incompatible.

"Can I load my vanilla savegames with this mod?"
No, you need to start a new game for the new content to activate correctly.

"The dialogue portraits are missing."
Check the Addons & Fixes file for a solution to this problem.

"The mod doesn't load, and if it does the movies and textures are missing."
If your game is installed in Program Files, move it to a different folder like C:\SS2.
Try also using Blue Mod Manager instead of FMSel.

"Movies used to play normally, but then stopped working."
The user who reported this glitch, got it fixed by rebooting.

"The HUD is really small on my monitor, can I resize it?"
Yes, check the check the Addons & Fixes for a way to do so.

"I'm stuck due to a bug, what should I do?"
If a bugged door stops your progress, check the Addons & Fixes file for a fix.

"I have experienced a different kind of bug, who should I contact?"
Report your findings in a comment on the homepage, or mail xdiesp@gmail.com

"I'm having trouble specializing in every weapon skill to deal with all enemy types."
Specialize in just one and leave the rest to the "Marie: Attack" psi power.

"How do I disable the blue forcefields?"
Use the "Marie: Security" psi power.

"How do I activate the out-of-phase marines and the black eggs?"
Out-of-phase marines can be revived with the "Marie: Phase" psi power.
Similarly, the black eggs can be restored to complete Captain Diego's subquest.

"I have never played System Shock 2 before, should I start with this mod?"
Wait unti you've beaten the game at least once, or you'll miss out on all the references.



TEARS LOCATIONS
Finding all tears in protoreality

Med-Sci deck: the tear floats overthe flooded area of MedSci B.
Engineering deck: in the corridor full of dead crew, after visiting the nearby control room.
Hydroponics deck: part of the puzzle to escape the control room in Hydroponics D.
Operations deck: the tear appears in the prison of Operations D, after you get the keycard.
Recreation deck: in the habitat ring in Recreation A, inside a room to the south-east.
Command deck: inside the Shuttles Bay A.
Rickenbacker: in Pod 1, in the space pit area.
Body of the Many: in the chemroom, requires use of the nearby Air Regulator.



CYBERSPACE LOCATIONS
Finding all cyberspace entry points

Med-Sci deck: in Med-Sci 1, right before meeting with Dr. Watts. (Destroy for 35 modules)
Engineering deck: in Engineering B, hidden in the North Hangar bay. (Destroy for 45 modules)
Hydroponics deck: in Hydro A, right after the robots area. (Destroy for 55 modules)
Operations deck: in Ops3, among the civilians killed by Bronson (Destroy for 60 modules)
Recreation deck: in the cinema of Recreation C. (Destroy for 65 modules)
Command deck: in Command B, in the flooded area. (Destroy for 70 modules)
Rickenbacker: in Pod 1, in the medbay past the midwives. (Destroy for 60 modules)
Body of the Many: in a passage going up, in the flooded area. (Destroy for 50 modules)



ENDINGS GUIDE
Objectives required to unlock the multiple endings

Complete different objectives to unlock a variety of endings.
Up to 5 objectives can be completed at the same time: craft your own ending.

Marie's End: either follow Marie in all tears, or revive all out-of-phase Marines.
The Many's End: either follow Korenchkin in all tears, or perform all sabotages.
Lt. Shephard's End: either follow Shephard in all tears, or kill him in all encounters.
Shodan's End: either complete no objective, or fail the Cyberspace Collapse event.
Sarah's End: complete all Cyberspace levels.
Nostromo End: self-destruct the Von Braun, using Marie: Security in the Engineering Core.
Hacker End: defeat Shodan on Deck 4, requires a level 6 energy weapon.
OSA End: beat the game without ever clicking on a weapons upgrade unit.




Code: (Change Log) [Select]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=- SYSTEM SHOCK INFINITE -=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=- Changelog v2.41 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


1. New OS Upgrades
2. New Features
3. Bugfixes
4. Credits


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1. New OS Upgrades
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Environmental Resistance
Provides immunity to all radiation and toxins.

Exoskeleton
Grants +20 bonus defense and 3 extra inventory slots.

Velocity Modulator
Increases speed by 20% and grants immunity to fall damage.

Security Expert
Disabling security also shuts down any security robot.

Synthetic Heart
Increases hit points by 15.

Neuromancer
No time limit in Cyberspace and bonus to hacking against security terminals.

Charged Strike
Melee attacks can be charged for 100% more damage.

Scavenger
You recover additional items from defeated enemies.

Blast Proof
Grants immunity to psionic burnout and splash damage from heavy weapons.

Handyman
Damaged recharge stations no longer explode when used.

Mnemonic
Subconsciously implements any unrecovered memories.
(Note: this one unlocks all endings!)


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2. New Features
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Tier 4 Power: Entropic Tide
Slows down organic and mechanical targets in a 50 feet radius.
The effect is permanent. Ineffective against psionic creatures.

Saving the Many
Implemented a sidemission to save the crewmembers that were assimilated by the Many.

New Weapons
The pipe wrench, pulse rifle, phaser rifle and fusion launcher are now available.

Quest Progress
Tears in protoreality now reflect your progress in recollecting your past memories.

Lt. Shephard's Encounters
Shephard now plays a bigger role, and you'll have to fight his team to collect more memories.

Cyberlink Cutscene
On Expert and Infinite, running out of time in Cyberspace triggers a new cutscene.

Streamlined Story
Added new logs and story sequences to better flesh out the story.

Voice Acting
Marie Delacroix's and Captain Diego's voices have been improved.

Infinite Difficulty
Cybermodules are even scarcer now, on the highest difficulty setting.

German Translation
You can now enjoy all logs and subtitles in German, courtesy of UNN Atropos and Vegoraptor.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3. Bugfixes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Changelog 2.4
Infinite is now compatible with SHMUP and Vurt's Organics.
HD texture packs no longer overwrite some of Infinite's custom assets.
Strength bonuses now properly benefit melee attacks.
Memory chip logs can now be read with the "play last log" button.
Restored the original names for anti-personnel bullets and anti-personnel shells.
Increased rewards received by players during the Many and Lt. Shephard routes.
Tears now preview which items are rewarded in the different routes.
Removed outdated descriptions from the Stasis Device and the Marie:Security PSI power.
Rebalanced the spawn rate of organs inside of special eggs.
Hacked turrets no longer eject their casings around the player.
Replaced damaged medical units that would still heal the player.
Restored Polito's message to the player in Recreational.
The brig cutscene no longer stops when you force open the forcefield.
Replaced the music played during the Escape from Cyberspace event with a longer version.
Fixed an issue with psionic echoes appearing before the music started, in the Rec lounge.
Terminate Traps in the finale can only be destroyed by hacking, as originally intended.
Dropping and picking up the simulation chips in Ops won't trigger the same email again.
Additional Toxin-A vials are now available in the Body of the Many puzzle.
Fixed an issue with the hackable corpse in Operations being difficult to hit.
The door to the Recreational Theatre no longer disappears when opened.
Recut Diego's dialogue in the lower level of Recreational.
Fixed a bug which would cause Sgt. Bronson to move to the wrong location.
The Recreational lobby cutscene no longer triggers exclusively at the entrance.
Removed the cutoff points and reintroduced Marie: Escape in the Body of the Many.
Fixed a potential conflict with an hybrid playing the wrong animation in Medsci.
The secondary entrance to the recharger room in Medsci is now easier to spot.
Fixed several typos in the text-only logs.

Changelog 2.41
Added more references to the Sarah and Cantor characters.
Fixed the missing quest notes in the GUI.
All emails are now filed correctly in the GUI.
Retuned all events around bulkheads for consistency.
Reshot the "Enter Cyberspace 3" cutscene in higher quality.
Removed the random delays in the window cutscene in MedSci.
Paragraphed the text logs for improved readability.
Added all missing forcefield locations to the map.
Sarah's logs in the tear maps now last longer.
Fixed a despawning door in Operations.
Marie's log in Recreational now teleports in with her.
Fixed the muted explosion in Cyberspace 2.
Added custom descriptions to all new weapons.
Static only logs are now much shorter.
Fixed some security crates which were incorrectly labeled.
Added minor adjustments and credits to the movie subtitles.
Removed outdated information from the Stats description.
The cigarettes item can no longer lower your health to zero.
Rewritten the soundfiles system for improved stability.
Fixed some furniture in Recreational which was not solid.
Added more Psionic Amplifiers to the lower decks.
Security Officers now benefit from the Scavenger talent.
Plasma grenades no longer hurt a player with the Blast Proof talent.
Music no longer cuts out on the bottom of the Rickenbacker tear.
Beams in the Rickenbacker tear no longer clip in the walls.
Moved around some items which clipped in the walls.
Fixed an issue with some turrets giving double hack messages.
Decals in Hydro near the ACR no longer disappear.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4. Credits
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Directed by Xdiesp, Art by Captain LKL.
German translation by UNN Atropos and Vegoraptor.
Proofreading by System Shocked, Haios and UNN Atropos.
Pulse Rifle, Pipe Wrench models by Arcaniac.
EMP Rifle model by Rainalkar and Rocketman.
Fusion Cannon model by Assidragon (Ravenlord).
Thanks to Hikari, Thiefsiefool, Zygo and NamelessVoice for their support!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Last updated: September 30th 2015
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
« Last Edit: 27. September 2019, 21:03:21 by Moderator »
Re: System Shock Infinite
662e05dba4763
Steam installation instructions. Customize the System Shock 2 launch options with "-fm" to start FMSel.
When FMSel prompts you about creating the \FMs folder, click "yes". Finally, place Infinite's folder in \FMs. Alternatively, you can use Blue Mod Manager and place Infinite's folder in \DMM.

GOG installation instructions. Run the SS2Tool utility and update your game to the latest version.
Now run Blue Mod Manager which is now in the System Shock 2 root and place Infinite's folder in \DMM.
« Last Edit: 14. September 2015, 09:14:29 by xdiesp »

662e05dba4836Acantophis3rD

Re: System Shock Infinite
662e05dba4883
So, this is what our very own ShephardReborn did instead of finishing his Pacifist Approach ;): A Mod together with many other good people! And it sounds and looks promising!

662e05dba4df1unn_atropos

Re: System Shock Infinite
662e05dba4e4c
Wow, that looks promising!
But before i dive into the game further I have some questions. Because I was to lazy to download the gog version, I just used my german CD version and patched it up with SS2Tool_v5.1. I added 400 and shtup to dataperm and all the infinite files as well. Everything is working and I get to the menu.
The prologue option gives me the System Shock 2 credits. Is that correct?

I put some spoilers here, because I ask about some ingame stuff.
There is the Shodan fight, followed by a shuttle sequence. Is that correct? Just wondered because I didn't understand the context-who is in the shuttle etc.
The first logs you can pick up (at the dead hybrid f.e) have no text. Delaghost is gesturing in an extensive manner here, but no audio is playing. At other places like the upgrade stations it is working though. (Now Delacroix sounds irish to me somehow. Thats great!^^)
The chase sequence is a bit faulty. After the scream it takes a bit to long for the characters to appear. On my second try, the goggles figure came first, then the hybrid and the girl almost at the same time (like they were hunting goggles together now^^). In both tries, the hybrid died with no apparent reason


In the actual game I have a strange mix of german and english soundfiles. Does the german version cause any problems like new audiologs that can't be played?

What I have seen up to new is really clever and breaks up the old playing routines nicely. I'm intrigued. :awesome:
Re: System Shock Infinite
662e05dba4fcb
unn_atropos:
thank you for the testing, this is very useful! I think you are having either a conflict between game versions (cd\Steam\GOG or english\german?) or between this and other mods. Hitting on Prologue should net you the Cutscenes\Credits.avi video which is not the old credits one.

Same for the video you get at the end of the first level (the playable flashback). At the moment, the only suggestions I have is to retry backuping your old mod folder and installing the mod on top of it, and setting the game to english.
Re: System Shock Infinite
662e05dba5190
@atropos: Try placing System Shock Infinite in the uber_mod_path (see cam_ext.cfg). This may help against german resources overriding the mod resources. No guarantees.

Trailer
« Last Edit: 02. May 2014, 22:25:43 by Kolya »

662e05dba5244JackTheHacker

Re: System Shock Infinite
662e05dba5296
Looks great!

However, while it may seem stupid, I have a mini question: Would this work in DataTempMods? (as the author specifically said DataPermMods, I am not sure).
Re: System Shock Infinite
662e05dba538a
Yeah, that will work.
Re: System Shock Infinite
662e05dba546f
I'll update the installation instructions.
Acknowledged by: JackTheHacker

662e05dba5543bluemess

Re: System Shock Infinite
662e05dba563e
Since this is a FM, I would use FMSel to run it. I got through the prologue and a little bit further using FMSel, and it seems to work fine. Also, cutscenes will work only through FMSel.

FMSel shows your mod as Straylight ADaoB, so you might want to edit mod.ini to change that (I didn't even know that FMSel respects mod.ini files).

662e05dba5792voodoo47

Re: System Shock Infinite
662e05dba57e8
I was just about to post that as well - considering the amount of changes, this would qualify as an FM, and in that case, running via FM select would probably be preferable.
Re: System Shock Infinite
662e05dba5e70
FMSel shows your mod as Straylight ADaoB, so you might want to edit mod.ini to change that (I didn't even know that FMSel respects mod.ini files).

Thanks. Please bluemess, would you try adding the patch above and see if it still does?
http://www.mediafire.com/download/0l6zcr87o3bt093/SSI+-+Patch+1.7z
About the cutscenes: you can't watch them with the DataPermMods way?

I was just about to post that as well - considering the amount of changes, this would qualify as an FM, and in that case, running via FM select would probably be preferable.

I never used FMSel. Other than this mod.ini file I just edited, is anything else I should know about it that could give out issues?
Re: System Shock Infinite
662e05dba603b
Congratulations. Looks pretty cool, tempted to play right now, but before I can do that I need to enquire about something: "sticky aiming system", can you explain this in detail and if I don't like it can I disable it? Thanks.

Looking forward to playing!

662e05dba6313unn_atropos

Re: System Shock Infinite
662e05dba637c
I downloaded the english gog version. The audiologs now have text and the voices also work.

Also, cutscenes will work only through FMSel.
So that's why it is not working on my end. Like xdiesp I have never used FMSel up to now. Will look into that.

@xdiesp:
It would be cool, if the player could switch the portable force field generator emitter (what a mouthfull^^) back on, after he used the psi power on it.
Which upgrade gives me back the crosshair?
Re: System Shock Infinite
662e05dba64d5
I'm reuploading the big file, already patched to show up correctly on FMSel. I see that FMSel reads 7zip files, but should I keep the compression rate down not to cause slowdowns?

unn_atropos: the mod works fine for me, without FMsel. About the aiming system: it really is like that, try it for a while and tell me. It's been a hot topic, and is supposed to counterbalance the inventory management.

662e05dba67d8ZylonBane

Re: System Shock Infinite
662e05dba6830
I'm reuploading the big file, already patched to show up correctly on FMSel. I see that FMSel reads 7zip files, but should I keep the compression rate down not to cause slowdowns?
You don't seriously think the FM selector decompresses the files as you're playing, do you?  :/

662e05dba6be5bluemess

Re: System Shock Infinite
662e05dba6c47
Thanks. Please bluemess, would you try adding the patch above and see if it still does?
http://www.mediafire.com/download/0l6zcr87o3bt093/SSI+-+Patch+1.7z
About the cutscenes: you can't watch them with the DataPermMods way?

I never used FMSel. Other than this mod.ini file I just edited, is anything else I should know about it that could give out issues?
Yeah that does it, showing ok in FMSel now.

I would be surprised if cutscenes would work for anyone that way. If they're working for you, my guess is that you've override them globally in "System Shock 2\Data\cutscenes" folder.

There are no FMSel specific quirks (that I know of) that you need to take into account when creating mod.

One way to use FMSel:
- edit cam_mod.ini and uncomment this line:
Code: [Select]
;fm
- run Shock2.exe, click "Yes", "No", "Exit"
- put your mod to separate folder into newly created "FMs" folder
- run Shock2.exe again, now you can choose and start FM
Re: System Shock Infinite
662e05dba6d95
Mame does, Zylon: better safe than sorry!

Join usss!: the fixed crosshair is replaced by a combination of tracking brackets and limited autoaiming, see what happens to the camera here: http://youtu.be/0DjI2T5niqc?t=25s It's a risk (of many!) I took to shift the focus elsewhere.

662e05dba704bJackTheHacker

Re: System Shock Infinite
662e05dba709b
Thanks. Please bluemess, would you try adding the patch above and see if it still does?
http://www.mediafire.com/download/0l6zcr87o3bt093/SSI+-+Patch+1.7z


Well, I seem to need that patch myself for it to show the proper title on FMSel. I think I downloaded the main file from the attachment at the bottom of the first post, you might need to reupload that as well if you only fixed the file that's downloaded with the link in the middle of the thread.

ninja edit: ah, you've put it on the first post.

I still see ADaoB on the FMSel screen, where should I extract it (using the FMSel method)?
Re: System Shock Infinite
662e05dba73bb
I would be surprised if cutscenes would work for anyone that way. If they're working for you, my guess is that you've override them globally in "System Shock 2\Data\cutscenes" folder.

What I do is, 1) install the GOG version, then 2) extract all files into \DataPermanentMods\. And then my videos work. Is there a way to make them work, without passing through FMSel?

JackTheHacker: yes, I will reupload the file.
Re: System Shock Infinite
662e05dba7685
Join usss!: the fixed crosshair is replaced by a combination of tracking brackets and limited autoaiming, see what happens to the camera here: http://youtu.be/0DjI2T5niqc?t=25s It's a risk (of many!) I took to shift the focus elsewhere.


This is a huge red flag for me, makes me suspicious of your design principles. I will play the mod first so I am properly informed as there could be an option to turn it off, or the aim assist could be scripted to break after the tutorial or something.
If it is as I expect; a permanent feature that expects less skill and input from the player for such a core mechanic, then I hope you are prepared for criticism  ;)

Regardless, thanks for more System Shock. Doing your part to keep it alive.
« Last Edit: 12. February 2014, 21:04:49 by Join usss! »

662e05dba791eJackTheHacker

Re: System Shock Infinite
662e05dba797e
Yeah that does it, showing ok in FMSel now.



Where did you extract the patch? I extracted it into the system shock infinite folder and I still see ADaoB in the FMSel.
Re: System Shock Infinite
662e05dba7c89
Where did you extract the patch? I extracted it into the system shock infinite folder and I still see ADaoB in the FMSel.

It happened to me as well. I think it needs some kind of refresh that's not automatic, for the new name to pop up (annoying).

Join usss!: but of course, it's obvious don't you think? :D This is no hardcore mod: the challenges emerge later and they are different. Often times I have thought that whenever the player switches weapon to match target type, that counts as an headshot for me.
« Last Edit: 12. February 2014, 21:24:19 by xdiesp »

662e05dba7ed3JackTheHacker

Re: System Shock Infinite
662e05dba7f2e
It happened to me as well. I think it needs some kind of refresh that's not automatic, for the new name to pop up (annoying).

Have you found what sort of refresh it needs?(FMSel refresh from the selection screen did no difference...)

Your name:
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Look at you, hacker: a pathetic ____ of meat and bone!  (Fill in the missing word):
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