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-(rescued) Ford Schick does not give the player anything when visited at Smuggler's - was an aug upgrade canister with BioShift (which supposedly just restores a vanilla quest that was broken by accident, but no idea whether the canister was already there or added by the mod).
-big armory bots replaced with small bots. if you say so.
-pistol/crossbow fire should not explode human heads.
-AIs dying around chairs can sometimes put the corpse on the chair in an undesirable way. no AI collision on chairs, maybe?
-Miguel indeed, gives player nothing after being saved. he also should shut up once the chopper lifts off.
-again, not satisfied with Manderley turning hostile. the conversation does not suggest things should go this way, and an email from Carter much later in the game says Manderley has been removed from command (or something along those lines). pretty sure he would notice/know if JC would leave him in his office with a bullet in the head.-JC's office very empty.
the conversation does not suggest things should go this way,
-JC's office very empty.
Well don't you want to know the reasoning?
Making the Plasma Rifle leave charred corpses along with some expanded visual effects would give the same sense of power without being ridiculous.
Yeah I was thinking of having enemies show signs of taking heavy heat if somehow they didn't go down in one shot and were human enemies without thick armor, i.e not the MJ12 commandos. Since enemies already show changes in skin if you burn them I assumed it would be possible to do something when they're shot with the rifle but are still standing.
-random girlfriend images inherited from new vision. doesn't fit, unprofessional (I don't add random pics of my hands to SCP, now do I)
-not able to shoot through grates even though one should very obviously be able to
Can't really do anything about that short of remaking the hundreds of frob-able grates in the game.
-when hit by emp, the hud goes away which is nice, but it won't come back until you open the inventory and exit it.
-when picking two weapons of the same type which have different mods, the mods are combined automatically. not sure whether GMDX addition, but yeah, this is good.
speaking of ATMs, I think the current setup will not allow the player to withdraw from any ATM even though he has valid credentials - this is quite nonsensical, and should be fixed if possible, as that is pretty much the point of ATMs.
anyway, not a fan of the hud manual reboot. gives out the "hey, it bugged out, lets try to do random stuff to make it go away" vibe.
also, as mentioned before, not a fan of DE invisible ammo pouch and merge same weapons system, but I'm guessing changing this would not be trivial.