You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
...unless you can do a convincing Chinese accent
GMDX, while really good, is not such a mod, and would be equivalent to the enhanced fork of SCP, which may or may not exist in the future.
I'd like an enhanced fork of SCP. Why is gameplay systems and some other things currently out of bounds while level design and visuals are not anyway, other than the increased workload of course?
feels like DE mods are where we were about 2 years ago - various levels of completeness, compatibility problems, lack of user friendly mod tools, no proper development direction
Part 1: Artificial IntelligencePart 2: Player-Controlled MechanicsPart 3: Simulated Systems and EffectsPart 4: WeaponryPart 5: RPG SystemsPart 6: Level Design & GraphicsPart 7: Audio Design & UIPart 8: Preferences & Misc
the community doesn't work together more as one with a common goal
As an example, try running HDTP with Shifter or Biomod, and you will often notice issues.
What if they wanted to experiment with some crazy gun mod that allowed JC to shoot bubblegum, or a mod that turned all enemies into deadly rabbits? There's a lot of variety possible in modding, and compatibility issues become prominent with stuff like that.
Also why are you assuming that everyone who wants to mod Deus Ex would want New Vision, HDTP, Kentie's Launcher, the Direct X 10 render or GMDX?
As for New Vision, it's a texture pack, and texture packs tend to be compatible with other mods in general since all they affect are the textures loaded onto the geometry of the levels in game.
Replacing deusex.u was almost unavoidable, really. Given that multiskin assignments don't necessarily correlate between original and HDTP, the fact that many decos contain internal code that alters textures (looking at you, alarmunit.. :evil: ) and the sheer number of decos that reskin themselves on startup, the best place to stick the modified code was..well, where it was actually used. I suppose I could've come up with some sort of mutator, but it would've been really, really, really messy, and probably still not guaranteed to be hardcore/shifter/smoke-compatible.
Replacing deusex.u was almost unavoidable, really. Given that multiskin assignments don't necessarily correlate between original and HDTP, the fact that many decos contain internal code that alters textures (looking at you, alarmunit.. :evil: ) and the sheer number of decos that reskin themselves on startup, the best place to stick the modified code was..well, where it was actually used.
And adding lines to the .ini not necessary? If so why did he explicitly state that in the installation instructions?