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just remembered about the dialogue where you can choose whether to give/not give a weapon to the old man that runs the 'ton hotel - either enhancing that dialogue with options of which weapon to give, or having him return the weapon after the Jojo business is done would be nice. alway hated to lose my upgraded pistol just like that (I have to drop everything before the dialogue to give him just the knife to circumvent this).
also, I always hated how weapon pickup is handled - if you already have the same weapon, the new one just disappears and its ammo is added to your stack. I think NOT doing that would be preferable - the player should be allowed to carry 10 pistols should he decide to do that.I also don't have much love for the DE invisible and intangible ammo pouch, but trying to change that would not be trivial I guess.also, I always hated how weapon pickup is handled - if you already have the same weapon, the new one just disappears and its ammo is added to your stack. I think NOT doing that would be preferable - the player should be allowed to carry 10 pistols should he decide to do that.
btw, you didn't forget to empty the pouch when MIBs grab JC and put him into the slammer, right?
did this get fixed in GM DE, btw?Quote by Join usss!GMDX? Yes, you are no longer invisible whilst hacking. AI still courteously wait around for you to finish a conversation though, not really anything I can do about that unfortunately but it is a rare occurrence anyhow. I did consider having inventory not pause the game on hardcore mode too because I love that about System Shock, Underworld, Dark Souls etc, but I decided against it, I don't remember why.
GMDX? Yes, you are no longer invisible whilst hacking. AI still courteously wait around for you to finish a conversation though, not really anything I can do about that unfortunately but it is a rare occurrence anyhow. I did consider having inventory not pause the game on hardcore mode too because I love that about System Shock, Underworld, Dark Souls etc, but I decided against it, I don't remember why.
also, are wearables toggleable now, or was it BioShift?
I'm hoping that finally with everything pistol related maxed out, the stealth pistol's scope will not sway anymore, something that annoyed the hell out of me in vanilla.
ah, so armor just degrades when equipped and being damaged?
anyway, not too sold on the idea of wearing multiple armors at the same time, kind of sounds a bit too cheap, maybe you should reconsider. but again, guess I would actually have to play to see how well it all blends together.
can you unequip it as well?
I think I have been complaining that in vanilla, even with the pistol skill maxed, and stealth pistol fully upgraded, the scope would still sway (now I remember, you needed the accuracy aug to finally reach 100%. still annoying).
I see - though hazmat+armor+camo at a time sound like a bit of a stretch. I suppose if I were to say what would the optimal setup be, I'd go for:-only one torso wearable allowed at a time (can equip/unequip at will. the one currently worn would be the only one "ready to use")-hazmat and armor degrade with damage, but can be worn indefinitely or until destroyed-camo, goggles, rebreather can be turned on/off (but require at least basic training to be able to do that, without it, they will just burn through their charge like in vanilla)
you can't apply accuracy mods to stealth pistol in vanilla
//also, something to read through.
pretty sure GMDX surpasses any/all of them now, and I have to say that I'm genuinely looking forward to the next release.
it isn't to the scale that a professional dev team would put out.