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I suppose basically I want to play Deus Ex with enhanced game functions, rather than Deus Ex with enhanced graphics and remixed levels.
Do you have a rough ETA for GMDX's release? Just a rough estimate, and if possible a quick list of what you still want to do before the release, please?
Very soon I will be making an announcement. Most of what I have wanted to do has been accomplished. All that's left that I desire is the help of an artist so we can have FP hand models w/ anims holding the remaining items (medkit, alcohol, fire extinguisher etc) but it doesn't look like that is going to happen.
Probably asking too much, but I take it that GMDX won't work with Revision, will it? That would make for a great combination.
No. Thank God, no.
I take it you're one of the people who didn't like Revision? I would like to hear some honest opinions about it, because the Steam discussions are filled with fans shooting down any and all criticism as "nostalgia" or some other dumb excuse.
v8.0 Release Date announced as December 7th 2015
Stealth, which only allows you to use stealth augs, such as run silently, and the cloaking mods, but of course the upgrade augs still exist,Maximum Force (can only use offensive augs, which pretty much means just Aggressive Defence System, and Combat Strength), but of course the upgrade augs still exist,Minimal Aug Strength , where you can find and use any augs, but you can't upgrade them beyond level 1,Upgraded at the Start, so that before you start the game, you can choose four augs, which you then start the game with, but you cannot find (or use, of course) any other augs during the game, but you can still find and use upgrades.
In the original game only bullet damage was influenced by difficulty level. Difficulty levels in GMDX however influence a wide variety of encounters related to stealth, combat & exploration. Difficulty levels have been expanded upon considerably to provide a suitable experience relative to the player's skill level.Just some examples of influenced behaviors are as follows:STEALTH-NPC vision range.-NPC vision sensitivity.-NPC cooldown times.-NPC hearing sensitivity.-NPC reaction times.-NPC stealth-based intelligence, such as seeking behaviour.-Camera vision range.-Weapon noise levels.COMBAT-NPC accuracy.-NPC speed.-NPC grenade blast radius.-Turret attack range-Player accuracy levels (on the easiest difficulty the standing accuracy bonus is accelerated).-Ammo availability.EXPLORATION-Environmental hazard lethality.-Proximity mine detonation time & radius.-Stamina drain rate. ---------------------------------------------------------------------------------------------------------------HARDCORE MODEA new difficulty mode that emphasizes choice & consequence, challenge, balance & strategic tension.Not for those averse to a challenge.You must first complete GMDX on any difficulty level to unlock hardcore mode.How it works:Saving:-Disables manual saving, enables save points and map transition autosave.-Cycles through 20 save slots (# of slots can be increased or decreased via options menu).Additional rules:-Disables weapon auto reloading.-Disables console commands/cheats.-All aspects of the User Interface must be navigated in real-time.-Ammo is slightly more scarce in hardcore mode.-On hardcore mode doors and their locks are more resilient, as are hackable devices. -AI is more intelligent in hardcore mode and much more.
The videos are great (is that your voice in the videos?)