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Topic: SS2 Czech Translation
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68714bc00d67bmiracle.flame

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ar_sick came from this post (was not low-res actually) and replaced texture which was already in repo. Size differs. May reverting to the previous version help? Attached, would you test?
[ar_sick.pcx expired]

68714bc00d8e4voodoo47

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yeah, the one you've attached is ok (same as the one in my previous post), in the sense that it isn't broken completely and will do ok for the first release.

for the next release, I will have to dig up my notes on proper transparency, and fix the entire set. //ok, this is what needs to be done, but as mentioned, no time to dig around all the obj textures trying to find all that are affected.
« Last Edit: 27. March 2019, 14:24:30 by voodoo47 »

68714bc00da5amiracle.flame

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Repository has ar_sick reverted, OBRANA changed to DEF, P0049_.pcx removed. What are the next steps? I'd propose proper description including step-by-step installation instructions for public on prekladyeu with the download button redirecting to the first post of this thread.. which should have the package prepared for easy installation.

68714bc00db78voodoo47

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yes, that sounds good - I'll attach the completed package to the first post and modify the instructions accordingly.

what about version numbering? are we calling the first release 0.99beta or do you have something else in mind?

68714bc00dc97miracle.flame

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The numbering is something I was wondering about giving that the current package is 1.0 while being far from complete. If down counting at this phase is okay I'd opt for 0.98beta to give more room for further releases, possibly 0.99beta being more bug fixes + more but not all texture translations.

68714bc00ddaavoodoo47

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I'll kill the old downloads completely (maybe keeping the text only version, but renaming it to have no version number), so 0.98beta is ok.

68714bc00debdmiracle.flame

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Attaching one missed detail. Changed the vertical STATISTIKA to TĚLO.Goes to iface folder.

[Stats.pcx expired]

68714bc00dfacvoodoo47

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yeah, good change. soo.. you gonna post the compiled package or something?

68714bc00e0bbmiracle.flame

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I thought you are going to handle the first post including attachments. I am not a fan of crf, you know better why it has to be that way.

68714bc00e1aavoodoo47

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yeah, but can you pull the entire package from git and post it here?

68714bc00e491voodoo47

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ah, right. ok, description modified, and the archive is now attached to the first post (set the download count to 434 to incorporate the old download counts). the version is 0.98beta. and I took the liberty of removing all three instances of Shodan "animal" background noise from the subs.

also yeah, as the translation now requires SHTUP, we can ditch crfs completely, and leave all files uncompressed.


one note - the rick maps will not work completely with SCP b4, this is normal.


//I see the prekladyeu place is up to date as well - now lets see how long will it take for the translation to make it into one of those horribly butchered SS2 warez compilations.
« Last Edit: 03. April 2019, 09:25:47 by voodoo47 »

68714bc00e69cvoodoo47

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well that was a pain in the neck and half, but 0.99beta is now attached to the first post, SCPb6 compatible (hopefully).

would be great if a native CZ speaker could run through the game, pretty sure there are issues to be found, like deformed or untranslated textures (note - I'm willing to edit and translate additional quest or other important textures, I however do not plan to translate the entire SHTUP - I don't have 25 years of free time, so all the background stuff will remain untranslated). as always, when taking screenshots of the issue, make sure to first open the console SHIFT+; type in show_stats and hit enter.

also after hammering on this for the last few days I can safely say that any translation that hasn't been updated to be b6 compatible doesn't have the slightest hope of not being completely broken.

let's maybe ping @miracle.flame
[vseumel.jpg expired]
« Last Edit: 20. August 2024, 22:44:36 by voodoo47 »

68714bc00e816voodoo47

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ok, bit the bullet and redid the last few very lowres textures, so everything that's translated should have either normal or high resolution now. 0.99beta reuploaded and 0.98beta removed, 1440 downloads total.

I've had my fill of this for the time being, so unless something really bad is found, 0.99beta should be the final SCPb6 release.
« Last Edit: 31. August 2024, 08:38:20 by voodoo47 »

68714bc00e9f1voodoo47

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1.0rc1 is up, updated to be SCPb7 (and SS2 EE) compatible. 1605 downloads on the older builds.

68714bc00eb37voodoo47

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..ok, I'll do the last few extra obj textures, if you can translate the texts, @miracle.flame

c02.gif, emfprad.png, o2.gif, ulf.gif
« Last Edit: 06. July 2025, 17:11:00 by voodoo47 »

68714bc00ed03miracle.flame

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CO₂ V OBLASTI
V této oblasti mohou být přítomny zvýšené hladiny oxidu uhličitého. Hrozí nebezpečí udušení. Nevstupujte do oblasti, dokud zní alarm.

EMP – NEBEZPEČÍ ELEKTROMAGNETICKÉHO POLE
Osoby s kardiostimulátory, neurostimulátory nebo kovovými implantáty nesmí vstupovat do této oblasti. Dodržujte minimální odstup 10 metrů.

RAD – OBLAST S VYSOKOU RADIACÍ
V této oblasti mohou být přítomny vysoké úrovně radiace. Pro vstup je nutná ochrana proti radiaci a osobní dozimetr.

O₂ V OBLASTI
V oblast je přítomen kyslík. Nekuřte a nemanipulujte s otevřeným ohněm v okruhu 50 metrů. Nevstupujte do oblasti, dokud zní alarm.

VAROVÁNÍ
Na tomto místě uroveň ultranízkofrekvenčního pole překračuje normy ICC pro přítomnost osob.
Nedodržení všech vyznačených pokynů může vést k vážnému poškození zdraví.

68714bc00ee06voodoo47

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ok. you sure about if = dokud?

what about "restock code"?
« Last Edit: 06. July 2025, 18:07:22 by voodoo47 »

68714bc00ef22miracle.flame

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Pokud will be better.

Not sure about the context for restock code, might as well remain in English or "kód obnovení".

Acknowledged by: voodoo47

68714bc00f094miracle.flame

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@eldrone would you be able help me identify the location of textures for the arrows that are covering the oversized font?



it seems
res\iface\SKILBOOS.png
res\iface\SKILSTAT.png
are ignored when modified

Better yet being able to edit the font size setting for that occurrence would be preferred.

68714bc00f1a7voodoo47

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ok, translated those four, changed "v oblasti" to "v uziti".

68714bc00f95amiracle.flame

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Alright, my mistake - not sure why I thought PNG will be good enough. PCX works now.

However I have issue with one critical texture
res\obj\txt16\airre.pcx

The game ignores it and I don't understand why. This is quest object.

68714bc010023voodoo47

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they might be using a custom texture for their object. I will check a bit later. this is the air recirculator for the toxin canister, right?

also png is not being taken? that's weird.

68714bc01183emiracle.flame

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I've extracted all game assets including mods. Found only this texture to fit the Environmental regulator visuals.

Tried dds, pcx, png, tga... none were taken into consideration. Same for elevator textures ele2 and elebutnd. Also the bulkhead texture is not translated like the rest. Other than that pretty much most other textures get replaced nicely with the existing localization. I'm testing at ops deck now.

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