66667f1eb9a0d

66667f1eba033
1 Guest is here.
 

Topic: Portable Battery Bug Question Read 606 times  

66667f1eba54dYankee Clipper

66667f1eba5d6
I have created a little dml that makes use of the NVScript, NVBattery, which is supposed to fix the portable battery bug. My question is, what is a surefire way to make the bug appear? I would like to get myself into a situation where it should be guaranteed to display the bug, so I can check if my fix really fixed the problem.
 

66667f1eba815voodoo47

66667f1eba87a
if I remember correctly, the charged item will not be charged fully when you use your entire stack of batteries onto the charged object. it can be avoided by alt-splitting just one battery from the stack and using the single battery on the item, which will be charged fully then.

66667f1eba975Yankee Clipper

66667f1eba9f2
It has been my experience that the bug happens intermittently. I think it has something to do with changing levels and the last time you charged up. I haven't paid enough attention to be sure of when it happens, but I am sure it has been intermittent.

66667f1ebad0fThiefsieFool

66667f1ebad69
The battery gets a random value of power after changing the level (taken from the new object ID I think), this new value might still be higher than 100+10*maintenance sometimes though, making the bug intermittent.
Acknowledged by: Nameless Voice

66667f1ebae1cYankee Clipper

66667f1ebae84
That makes sense. Thanks for the info.
1 Guest is here.
Lloyd, I'm ready to be heartbroken.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66667f1ebbedb