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Topic: SS2 RocketMan Alternative Weapons Pack 1.1
Page: « 1 ... 5 [6] 7 »
Read 127103 times  

665ba5225e68cRocketMan

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Any suggestions on how to fix this?  The original weapon had a camo texture as well.  It just had lower contrast and similar colours.  This one is admittedly brighter but in fact it's been dulled considerably since the first draft of the texture to make it less offensive to the eye.
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Using this and Eld's PsiAmp.  I'm using newest Steam version.

I'm crashing when switching from PsiAmp to wrench :(

665ba5225e90eRocketMan

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Have you tried not using the wrench from my mod (just the default wrench) and see if it still crashes?

665ba5225ea1bRocketMan

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Please try this and let me know if it's BETTER or WORSE.  Thanks guys.


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665ba5225eb23Yankee Clipper

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@RocketMan
Where did you end up regarding size of your Fusion Cannon? I like the look and style of your mod, but damn!, that thing is huge. Did you ever come up with a fix for it?
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All of the imageshack screenshots in the first post seem to be lost. :/

665ba5225edc3RocketMan

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I'm going to put together a proper showcase of the weapons for the first page at some point so there are no more disparate image links floating around.  Mean time I've been thinking about taking another swing at all these weapons.  There are little things I'd like to do.  Reducing the size of the cannon was one of those things.  As I recall, I did make an attempt before but it failed for some unknown reason.  Every time I shrunk the model, the bin file was exactly the same.  In any case, I haven't forgotten about this.

665ba5225ee96System Shocked

Acknowledged by: Join usss!

665ba5225efb6Quindorrian

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Is there a way to use this with the Blue Mod Manager?  Unsure of how to install these to give them a try.  Just looking for some alternative models for some of this other weaponry. :)

665ba5225f11bvoodoo47

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should work as any other mod as far as I'm aware.

665ba5225f3afQuindorrian

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should work as any other mod as far as I'm aware.

They are .ss2mod files though.  Mod Manager doesn't recognize them even if I put them in a folder.  I'm sure I'm doing something wrong?
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As it says in the newbie guide you can just rename them to zip files and unpack them.

665ba5225f7aaQuindorrian

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As it says in the newbie guide you can just rename them to zip files and unpack them.

Ah I see.  Got it working.  Thanks!

665ba5225f8d4RocketMan

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I suppose I should just re-upload the files in zip format...  Kinda my bad.

665ba5225f9ddvoodoo47

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I think I was asking K whether it would be possible to run a script or something that would simply rename all .ss2mods into .zips some time ago, but don't remember what the conclusion was.

665ba5225fae7RocketMan

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Might be a good idea for the entire forum to batch change everything and it's more error proof but if it's just mine, I can do it when I get home.

665ba5225fc42RocketMan

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Finally got around to changing the file extensions to .zip so they are recognized by the latest mod managers.  Seems there's no unlimited expiry date anymore though... I guess I'll have to come back in 3 yrs and re-upload them :P

Here are the download counts:

Complete Pack: 1382
Fusion: 1133
AnnelidLauncher: 2434
Shard: 2633
Amp: 1974
Wrench: 1424
SFG: 2277
Viral: 2608

665ba5225fd36voodoo47

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updated the dl counts, set expiry to infinity (and beyond!), and killed the dead img links.

665ba5225fe4dRocketMan

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Thanks. 

I just wasted 30 minutes cheating so I could get screenshots of all the weapons and then every single screenshot had graphical corruption... goddamnit!

665ba5225ffa3ZylonBane

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Corrupted screenshots? How does that even happen?

665ba52260191RocketMan

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Dual ATI R9 270X... sorry

I dunno.  All the screenshots look like Qbert shit pixels all over them. 
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« Last Edit: 26. March 2016, 22:50:36 by RocketMan »

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