68532b0b1006a

68532b0b13f72
1 Guest is here.
 

Topic: SS2 Tacticool Weapon Replacements
Page: « 1 ... 12 [13] 14 »
Read 552431 times  

68532b0b14808Dolemite

68532b0b14862
Hey...I downloaded and installed the Tacticool Complete mod and while it's working (I have the new wrench psi-amp, for example), when I get the pistol it's NOT showing the new one. Am I doing something wrong? I did notice a file in the Tacticool folder that says "vanilla pistol." Do I have to do something to get the new pistol working? Thanks. Great mod, BTW.
68532b0b14975
The noob modding guide post shows a mod order that is making this happen.  Load up the mod manager and move Tacticool close to the top of your priority list and it will fix this problem.

68532b0b14b6evoodoo47

68532b0b14bc0
incorrect mod priority, most probably. Tacticool needs to have higher priority than SCP/ADaoB/whatever other mod that also includes a pistol model. see here: https://www.systemshock.org/index.php?topic=4447.0
68532b0b14ce2
I set my order up exactly like the picture in the modding guide post Voodoo and had the same problem as Dolemite.  I think Tacticool maybe needs to be higher than one of those 5 other mods.  Not sure which one of those is overwriting Tacticool.  Maybe SHTUP?

68532b0b14d92voodoo47

68532b0b14de2
aha - the last fixed object pack includes a fixed up pistol model that will override Tacticool, that means you need to move Tacticool right above fixed objects. guide modified accordingly.

nice catch, you two.
« Last Edit: 03. July 2015, 21:27:04 by voodoo47 »

68532b0b14ecfDolemite

68532b0b14f2e
Yes, moving Tacticool right above fixed objects totally did the trick! The new gun/hand model is showing up now. Thanks gents, I really appreciate the help.

I had previously played through the GOG version of SS2 back when it was first released (easily one of the top gaming experiences of my life), but that time it was with minimal modding (mostly just SHTUP). This time I'm throwing in pretty much every fun little mod I can find. It's like a whole new game now.  :)

Thanks again!

68532b0b14fcaFallen+Keeper

68532b0b15018
Is it normal for the Laser Pistol to revert to the original model whenever I switch to "charged" mode?
68532b0b154e8
No, certainly not, please post your shock2.log and your ss2bmm.log. Which version exactly did you download?

68532b0b155dcFallen+Keeper

68532b0b1563c
Just to be sure I redownloaded the 1.1 version of the laser pistol from the first page, and I still get the original version if I set it to charged mode.
[ss2bmm.log expired]
[Shock2.log expired]

68532b0b15c10voodoo47

68532b0b15c6d
added a complemented version, which includes all of the available Tacticool models, and Eldron's psi amp (with RocketMan's hires psi amp world model) in one easy to download archive. the complemented version is required for SCP, as it includes the alternate laser pistol model. also (as many users seem to miss the point), if you've got the complete package, you don't need anything else.
the newbie guide exist for a reason you know. also, I'm genuinely interested what drove you to ignore everything, and just load (some) outdated mods semi randomly.

68532b0b15d37Fallen+Keeper

68532b0b15d8b
Because I'm half blind and didn't notice the "unique and complete package required for SCP users".  :P
« Last Edit: 05. August 2016, 19:21:40 by Fallen+Keeper »

68532b0b15e45voodoo47

68532b0b15e96
added some red color just to be sure.

68532b0b15f5dFallen+Keeper

68532b0b15fab
Lol, I was kidding, but some of the red will be fine I think. Anyway, I had my own package of mods that was working fine prior to my recent upgrade to SCP beta 2. I've been modding SS2 for nearly 2 decades, that's why I would have never thought to bother with "newbie guides" and such. I'll take it as a lesson in humility.
68532b0b161fd
It's such a shame Shock 2 has been around this long and still doesn't have a full or even near-full HD weapon set. Tacticool creates inconsistency as it is incomplete, yet its weapon updates are too perfect to not install, resulting in imperfection either way.

Proposal: some of the core community members and Shock 2 know-it-alls opens a donations account. Community all chips in. With this account, an artist (freelance contractor) is hired, hand-picked to do the remaining weapons with said know-it-all's technical and design oversight. There's the Fusion cannon, Laser Rapier, Crystal Shard, Time disruptor thingie (I forget the name), and the two remaining exotic weapons. 6 models. Shouldn't be too pricey.

Wishful thinking, but this game deserves better. And hey, it's a better proposal than gambling your money by the thousands on kickscammer.com as people are so fond of doing.
« Last Edit: 22. March 2018, 20:03:06 by Join »
Acknowledged by 2 members: unn_atropos, RoSoDude

68532b0b16638RoSoDude

68532b0b166ad
I'd pony up some change for that in a heartbeat. Hell, even if there's little guarantee that it even goes anywhere. Would love a (faithful!) update to the EMP Rifle, Annelid weapons, etc.

Luckily the Fusion Cannon and Laser Rapier look pretty badass already, but improvements there would still be great.

68532b0b167bdZylonBane

68532b0b16813
I would pay for an upgraded psi amp that's exactly the same as Eldron's but with the glowy bits in the right places.
68532b0b16d45
I would pay for an upgraded psi amp that's exactly the same as Eldron's but with the glowy bits in the right places.
Wouldn't you yourself be able to change the texture accordingly?

68532b0b1733funn_atropos

68532b0b173c5
Proposal: some of the core community members and Shock 2 know-it-alls opens a donations account. Community all chips in. With this account, an artist (freelance contractor) is hired, hand-picked to do the remaining weapons with said know-it-all's technical and design oversight. There's the Fusion cannon, Laser Rapier, Crystal Shard, Time disruptor thingie (I forget the name), and the two remaining exotic weapons. 6 models. Shouldn't be too pricey.
Nice idea. Could also be expanded to get new enemy models that are more faithfull to the vanilla compared to rebirth.
Acknowledged by 2 members: RoSoDude, Join

68532b0b17682RoSoDude

68532b0b176f5
Nice idea. Could also be expanded to get new enemy models that are more faithfull to the vanilla compared to rebirth.

I'd throw in even more cash for that.

68532b0b177f7voodoo47

68532b0b1787d
feel free to point anyone capable at the list of requests, and throw money at them along the way, if you think that's what will get them going.

68532b0b17af7ZylonBane

68532b0b17b57
Wouldn't you yourself be able to change the texture accordingly?
No.

Also the model would need changing because the glowing is done with fullbright polygons.
68532b0b17e18
Also the model would need changing because the glowing is done with fullbright polygons.
Well, I could certainly help out with the modeling needed. It's just some changes so nothing that time consuming.

68532b0b17f07ZylonBane

68532b0b17f5f
But the texture work is beyond my artistic ability.  Eldron knows his shit.

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
1 Guest is here.
Gun is too hot to fire
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
68532b0b1b683