665b68ad2650e

665b68ad27222
4 Guests are here.
 

Topic: SS2 Tacticool Weapon Replacements
Page: « 1 2 [3] 4 ... 14 »
Read 415869 times  

Re: Tacticool Weapon Replacements
665b68ad277f8
Just a question, will games in progress work with this?
Re: Tacticool Weapon Replacements
665b68ad27a5c
Yah, no problem. That issue only comes up when a mod contains a shock2.gam file. This one is purely cosmetical.
Re: Tacticool Weapon Replacements
665b68ad27bcb
I just installed ss2 (game started fine without any problems - lucky me). Then I went for ss2tool, ss2mm, and 4 mods - rebirth, shtup, adaob 0.2.9 (although ss2mm says its 0.2.8?) and this cool looking tcpistol. After activating first 3, the ss2mm says that pistol mod conflicts with adaob. Can I still activate it?

665b68ad27deemiracle.flame

Re: Tacticool Weapon Replacements
665b68ad27e48
if you look better you'll see there is "ADaoB compatibile" version of the pistol available in first post... guess what, it really is even if the Mod manager without AI says there's conflict
Re: Tacticool Weapon Replacements
665b68ad27f6f
Hey, I noticed that and dl'ed the compatibile version right away... Just wanted to know whether it was normal for ss2mm to display conflict message. Thx.
Re: Tacticool Weapon Replacements
665b68ad280a9
Yes, the modmanager simply detects concurrent files. It will use the last one activated.

665b68ad2813eneoendedsmith

Re: Tacticool Weapon Replacements
665b68ad2818c
Koyla,
     Is this also compatible with ADaob v.0.2.9?  It only states that it's compatible with v.0.2.8...

Thank you Koyla!!
Re: Tacticool Weapon Replacements
665b68ad28281
It is compatible.
Re: Tacticool Weapon Replacements
665b68ad2838b
Are there any news on this ? Was hoping to see more from you Mercurius because this is simply amaizing !

665b68ad28453AnonymousUser

Re: Tacticool Weapon Replacements
665b68ad284a4
Looks like he's all done with this, I'm afraid. I was really hoping he'd come out with an assault rifle as I haven't really seen a decent replacement for that.

665b68ad2857cUnicron

Re: Tacticool Weapon Replacements
665b68ad285cc
I have what I can only assume is some noobish question, but...

I keep hearing people talk about the sliding barrel on the pistol... 

Is that a mod or something one needs to implement?  Because as I live and breathe, I don't see the recoiling barrel when I shoot my pistol, whether it be the vanilla model or this mod. 
Re: Tacticool Weapon Replacements
665b68ad28751
There are several options to see the sliding barrel:
1. Install ADaoB => Vanilla pistol + slide
2. Install the pistol from this mod => Cool pistol + slide
3. Install ADaoB + the ADaoB compatible pistol from this mod => Cool pistol + slide

The other option would be that we made a mistake somewhere and it doesn't work as expected. Unlikely but not impossible. Or the slide is just very fast. Like in Real Life. While this would be a great explanation ("It's REALISTIC man!") it would still suck. Anyway, try the numbered options if you haven't already.

665b68ad288f6Mercurius

Re: Tacticool Weapon Replacements
665b68ad2895f
A bit of a status update:

My main computer is inoperable at the moment but it shouldn't be that way for long.

Thanks to my awful memory, I'm going have to relearn the entire horrible process of Dark Engine mesh importing all over again.

But anyway, not dead.  Yet. 

Laser Pistol is in the game but still needs to be textured.
Assault Rifle is in game and ready for textures but I'm not happy with it and I think it needs a redesign.
The rest of the weapons WILL be properly conceptualized on paper before I start modeling them so the end result is far more cohesive.

Once I finish the laser pistol and AR, I'll be asking everyone what they want to see next.

I also had been experimenting with character meshes and managed to get a SS1 mutant running around in Med/Sci in place of the pipe hybrid.  If people want it, I'll put it up.

Image: http://img25.imageshack.us/img25/9172/mutie.jpg
« Last Edit: 07. April 2009, 13:17:05 by Mercurius »
Re: Tacticool Weapon Replacements
665b68ad28a8f
I'm pretty sure I beat the shit out of these hybrids before at some point, but what the hell. Looking forward to the laser pistol. :)

665b68ad28b63Unicron

Re: Tacticool Weapon Replacements
665b68ad28bb6
Whoo hoo Merc!  You're alive and well, which is most important.  And you're still busy on your incredible mods which is great!  Keep up the fantastic work, man!

665b68ad28c7emiracle.flame

Re: Tacticool Weapon Replacements
665b68ad28ce5
I'm pretty sure that SS1 mutant would be very popular among mods. Great work.
Re: Tacticool Weapon Replacements
665b68ad28df4
Hahah, that mutant sure does look scary. Great work Mercurius! Looking forward to seeing more great weapons. :)
Re: Tacticool Weapon Replacements
665b68ad2925b
Looking great so far, beautiful job!
Re: Tacticool Weapon Replacements
665b68ad29427
Wow good that you are still working on this ! I wished that i could help you, so that you could get this finished.. Looking foreward to see it ! And i hope to see some screenshots of the AR soon.. If its just the same quality as your other weapons its gonna be AWESOME! :D

665b68ad294faDa Milk Man

Re: Tacticool Weapon Replacements
665b68ad2954c
Waving my flag for you, Merc.
Laser Pistol mesh looks great. Just waiting for the textured one.
High five. :thumbwink:

665b68ad2962eMercurius

Re: Tacticool Weapon Replacements
665b68ad29681
*BUMP*

Laser Pistol added.

665b68ad29a0aThiefsieFool

Re: Tacticool Weapon Replacements
665b68ad29a69
Just as outstanding as we've become accustomed to. :spigot:

665b68ad29e07Rainalkar

Re: Tacticool Weapon Replacements
665b68ad29e76
Great job Mercurius, I love it.

TF = ThiefsieFool? :)
Re: Tacticool Weapon Replacements
665b68ad29f8b
Looks awesome, just why did you take out the screenshots of the pistol and the shotgun?

Your name:
This box must be left blank:

Name the default melee weapon in System Shock 2:
4 Guests are here.
Programm "Sicherheitsknacker" installiert
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b68ad2af26