6666d3b5f2901

6666d3b5f3246
1 Guest is here.
 

Topic: System Shock 1 is good but easy
Page: « 1 [2]
Read 7367 times  

6666d3b5f3a9aZylonBane

6666d3b5f3b34
I don't think I'd want to deal with level 3 puzzles. The level 2 wiring puzzles are annoying enough already.

6666d3b5f3ef9Drone-Dragon

6666d3b5f3f98
I don't think I'd want to deal with level 3 puzzles. The level 2 wiring puzzles are annoying enough already.

Yeah, they are very annoying, but it adds tension to the game by making you think about what could be sneaking up behind you while you re-wire.

It is a shame that SS1 doesn't seem to have as many areas as SS2 does where enemies spawn nearby to replace dead ones.

6666d3b600402voodoo47

6666d3b60045b
did have a few rounds of SS1 because of the anniversary, and I have to say it didn't feel like the mouselook mod was making the game significantly easier, the AIs were still able to frag me good unless I've hid around the corners and leaned out to return the fire. it did make running away easier (as now you actually are able to turn around properly and run to cover without crashing into walls and other obstacles), but I don't consider that a bad thing. and it makes the exploration/resource scrounging part of the game so much more enjoyable.

overall, I think the mouselook mod is a great addition, and is mandatory for all but the most conservative players.
Acknowledged by: unn_atropos

6666d3b6007f9unn_atropos

6666d3b60084d
I think so too. Plus I got motion sickness when playing it with keyboard controlls. It's no problem when I watch somebody else playing though.
And I've really grown to like the menus. Took me a bit to see how configurable it is. And I still try System Shock 2 buttons by habit, especially "m" for map :)

Also it is interesting to see the increase of handholding in later games. Until I played System Shock 1, System Shock 2 seemed like the game that left you to figure stuff out yourself. Sys 1 is way more challenging in this regard. You get orders and have to come up with the solution yourself by listening to logs, study your surroundings and by trying and failing. It's a rewarding process but System Shock 2 was a bit better by giving you feedback for things well done.
And then there was the Bioshock direction arrow, and all hope was lost  :/

6666d3b6008eevoodoo47

6666d3b600941
well, it can be turned off, so lets be grateful for that.

6666d3b600b22ZylonBane

6666d3b600bb7
After watching one of the original devs of SS1 get repeatedly slaughtered by their own game, I think it's finally safe to conclude that System Shock 1 is not easy.

6666d3b600c88voodoo47

6666d3b600cd6
yes, but it also needs to be noted that should he have had the ability to turn around swiftly and run like hell, a good part of those deaths could have been avoided.
« Last Edit: 24. September 2014, 19:44:22 by voodoo47 »

6666d3b600fd3ToxicFrog

6666d3b601027
After watching one of the original devs of SS1 get repeatedly slaughtered by their own game, I think it's finally safe to conclude that System Shock 1 is not easy.

Playing with the sound off makes it a lot harder; most of the enemies have audio cues that will warn an attentive player of their presence and level of alertness.
6666d3b601228
And the fact that he was chatting. As I said in the stream chat, the Immersive Sims are games you need to give all your attention to, socialising or anything else except 100% focus on the game and you will make mistakes, because they are thinking man's games, and you do less thinking regarding the game if you are talking. The challenge is more in the strategy than the twitch combat, though SS1 I guess the challenges are equal combat and strategy because there is a larger focus on combat than most Im Sims.
You also lose the immersive component with your attention divided.

Very much single player lock yourself up in your room from the real world for hours on end totally immersed.
« Last Edit: 25. September 2014, 13:08:41 by Join usss! »
6666d3b6016e9
Good thing Mahk didn't do that.

Elaborate, didn't do what? Oh, lock himself up not talking, otherwise the stream would have been less interesting.

6666d3b601aceOmegaDEATH

6666d3b601b1f
After watching one of the original devs of SS1 get repeatedly slaughtered by their own game, I think it's finally safe to conclude that System Shock 1 is not easy.

I nearly polished a bottle of whiskey....

6666d3b601d28ZylonBane

6666d3b601d7c
I nearly polished a bottle of whiskey....
If this post was intended to communicate something, it failed.
6666d3b602229
If this post was intended to communicate something, it failed.
Taking shots for every mistake/death --> getting drunk --> "I nearly polished a bottle of whiskey ..."

Seriously, it's not that hard.

6666d3b602302ZylonBane

6666d3b6023bb
Doing shots has been mentioned nowhere in this thread, so that interpretation is pure speculation.
6666d3b60261c
Doing shots has been mentioned nowhere in this thread, so that interpretation is pure speculation.
No. Just look at the chatlogs.
1 Guest is here.
Arachnophobia.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6666d3b602d1e