66673452b7bd2

66673452b846f
2 Guests are here.
 

Topic: SS2 Necro Water Read 6450 times  

66673452b8c60voodoo47

66673452b8cd0
Tags: °texture °MTL °SS2

This is the hires water from Necrobob's Thief texture pack - it works surprisingly well with SS2. Extract and load with a NewDark mod manager.  a cubemap effect is provided as an additional download - I don't think it fits particularly well, but if you feel like you really have to have an additional sort of reflective effect over the water surface, then give it a go (needs to be extracted to the necro water folder).

Made by Necrobob and Jermi.
« Last Edit: 09. July 2019, 20:43:10 by voodoo47 »

66673452b914fRocketMan

66673452b91b0
Would you say this water mod closely resembles the aesthetic of the vanilla water but just at a higher resolution?  I rather enjoyed the original water.  Sure it was only 4 FPS and really low res but personally I would have been quite happy with higher res (redrawn of course) and 20 FPS or something.  Then again I'm also weirdly attached to certain details against all logic so... :P

66673452b9278voodoo47

66673452b92c8
that's actually the reason why I posted it here - of all the hires waters available, this one is (probably) visually closest to the original.

66673452b940aZylonBane

66673452b9459
I'll have to try this. I might want to steal it for SHTUP.  Bwahaha.

66673452b9625ZylonBane

66673452b9678
The archive seems to be missing a file. It's wanting to load an envmap "bluecube".

It's pretty good, but not what I'd call super close to the original Looking Glass water. This is an animated caustic effect, while the original is just two overlaid textures scrolling in different directions (albeit so fast and at such a low frame rate that you can barely tell that's what's happening).

66673452b9742voodoo47

66673452b9795
no such file ever existed anywhere as far as I'm aware. checked the mtls, I see no reference to bluecube (just bwatercube and gwatercube). //ah, I see it. looks like I've missed something. //heh, I actually like it better without the effect. attaching to this post for now, will decide what to do tomorrow.

and yeah, it's not super close, all I'm saying that from all the waters around, this one seems to fit the best.
« Last Edit: 14. October 2014, 20:46:14 by voodoo47 »

66673452b99a2ZylonBane

66673452b99f3
Quote by bwatercube.mtl:
render_pass
{
texture tex/envmaps/bluecube
alpha 0.05
blend SRC_ALPHA ONE
uv_source PROJECTION
uv_mod SCALE 1 1
}

render_pass
{
texture $texture
shaded 1
}

66673452b9bb8Yankee Clipper

66673452b9c07
Looks good! But... I think the problem with all the water mods (and with the vanilla game) is they all use the same water look for all the water. Whether it's an ankle-deep water leak in engineering, the inches deep water in hydro, the waist deep water in hydro, the swimming pool on recreation, etc. It all has the same color, cleanliness, and surface smoothness. If the water is tweaked to look best in one of those settings, it doesn't look quite right in the others.

66673452b9ca1voodoo47

66673452b9ced
SCP will address this most probably, but certainly not in beta1.

66673452b9e0emiracle.flame

66673452b9e5d
Though the envmap is missing it is still doing its job by making the water brighter and less transparent... removing the reference to envmap altogether will actually make the water lovely for crystal-clear-transparent-water lovers.

66673452ba15fZylonBane

66673452ba1b4
Though the envmap is missing it is still doing its job
O_o

66673452ba24emiracle.flame

66673452ba2c0
What's wrong ZB?  :) May I help somehow?

66673452ba442voodoo47

66673452ba48e
not sure what do you mean, but you can get the cubemap as an additional download.

66673452ba546miracle.flame

66673452ba591
Oh... missed that one... Nevertheless as I have said the stuff does something even when the texture is not found... you can turn water into milk by changing alpha to 0.50... of course there is no pattern involved as desired by envmap but the engine essentially uses "blank" picture when none is found.
« Last Edit: 15. October 2014, 15:14:03 by miracle.freak »

Your name:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:
2 Guests are here.
FTRO+++1
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66673452bde0b