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To make it work I'm pretty sure that a message is sent from the camera to one of the ecology objects linked to it, using NVScript to detect the camera death, implement a random chance and send the message.
If you have NVScript loaded, you could simply add the NVRelayTrap script to the cameras, and the Script->ObjList Args: NVRelayTrapOn="Slain"; NVRelayTrapOff="Null"; NVRelayTrapTOn="Alarm".I think that should work...Of course, Flatliner's mod wouldn't have that, since the .osm needs to be loaded into every level.
DML1// ALERT ON CAMERA DESTRUCTION// ADD ALARM TRIGGER TO ALL CAMERAS+ObjProp -367 "Scripts"{ "Script 3" NVRelayTrap}+ObjProp -367 "ObjList"{ "" NVRelayTrapOn="Slain"; NVRelayTrapTOn="CameraDed"; NVRelayTrapTDest="&SwitchLink";}// TRIGGER ENEMY SPAWNS AT CAMERA DESTRUCTION+ObjProp -975 "Scripts"{ "Script 1" NVRelayTrap}+ObjProp -975 "ObjList"{ "" NVRelayTrapOn="CameraDed"; NVRelayTrapTOn="TurnOn"; NVRelayTrapTDest="&SwitchLink";}
!FINGERPRINT{ GAM shockscp.gam }!FINGERPRINT{ GAM shocksec.gam }
DML1// TRIGGER ALERT UPON CAMERA DESTRUCTION+ObjProp "-4592" "Scripts"{ "Script 2" NVRelayTrap}+ObjProp "-367" "ObjList"{ "" NVRelayTrapOn="Slain"; NVRelayTrapTOn="Alarm"; NVRelayTrapTDest="&SwitchLink";}
[...] beta5, which is hopefully coming later this autumn [...]
DML1// TRIGGER ALERT UPON CAMERA DESTRUCTIONObjProp -4592 "Scripts"{ "Script 2" NVRelayTrap}ObjProp -367 "ObjList"{ "" NVMetaTrapOn="[null]"; NVMetaTrapOff="Unfreeze"; NVMetaTrapMeta="Blind"; NVRelayTrapOn="Slain"; NVRelayTrapTOn="Alarm"; NVRelayTrapTDest="&SwitchLink";}
aha, the SCP b4 dml will also need to re-add objlist args already set on the archetype
with this, you have no way of destroying the cameras without triggering an alarm
This is going to probably be a stupid question but, can I use this mod AND SCP at the same time?
I don't know if I want to try the new mod without all the greatness that is SCP.....