665c88241c281

665c88241ce49
3 Guests are here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 [2] 3 ... 46 »
Read 141969 times  

665c88241d6b1ThiefsieFool

665c88241d71a
Only two spots, MedSci2 which you know about and Hydro3.

665c88241d943voodoo47

665c88241d9e2
if that's the case, the conflict on medsci2 should be the only one. drop the attached dml into Secmod root (where the maps are), and voila, you are compatible.

'till another problem is found, that is - someone really should run through Secmod with the ss2tool 6.0 dml pack active to make sure there are no show stoppers. the chances are really small, but still.


//for anyone that might be downloading this and adding it to the Secmod install manually, remember that you need to add it before you enter medsci2 for the first time.
« Last Edit: 25. October 2014, 22:46:39 by voodoo47 »

665c88241db2fThiefsieFool

665c88241db8c
Thanks a lot, having all the DML fixes will be really nice, I guess I'll do the test run with all the DMLs active if someone doesn't get there first.

665c88241dfc0Nameless Voice

665c88241e01d
Wouldn't SecMod3 just need nvscript.osm then?

And while we're on this, wouldn't it be best to distribute nvscript.osm centrally?

SecMod already uses NVScript.

In the early days of scripts, the modules were distributed centrally and not included in (Thief) FMs.  It lead to too many people wondering why the missions didn't work because they didn't bother to get the latest version of the script module.
It especially wouldn't be viable for something like NVScript which is updated every time someone needs something new.  Often with the same version numbers!  And rarely publicly released!

665c88241e37aremyabel

665c88241e3dd
if that's the case, the conflict on medsci2 should be the only one. drop the attached dml into Secmod root (where the maps are), and voila, you are compatible.

'till another problem is found, that is - someone really should run through Secmod with the ss2tool 6.0 dml pack active to make sure there are no show stoppers. the chances are really small, but still.


//for anyone that might be downloading this and adding it to the Secmod install manually, remember that you need to add it before you enter medsci2 for the first time.

Can't even get to that part. I did a refresh install with ss2tool 6.0.0.5 and it has a black screen (with sound) as soon as you enter one of the career paths.

665c88241e4c9voodoo47

665c88241e506
to rule out dml issues, rename the misdml folder in your SS2 folder and start a new game.

I did not have any issues going through that part, and the dmls there have pretty much zero potential of doing something like that, as they just flip some lights around and fix some scripts.

but before you do anything, make a save with the screen being black and post it here.

665c88241e79fremyabel

665c88241e7fa
to rule out dml issues, rename the misdml folder in your SS2 folder and start a new game.

I did not have any issues going through that part, and the dmls there have pretty much zero potential of doing something like that, as they just flip some lights around and fix some scripts.

but before you do anything, make a save with the screen being black and post it here.

Yes, I doubt that it was the dml that caused the issue. I just neglected to mention it before because I thought saying it didn't work with ss2tool 6 would be superfluous. Here's the save.
[save_0.7z expired]
665c88241e988
Huh, no problem going through the career with SS2Tool beta 6.0.0.5 and Secmod3 here.
Since you mentioned a refresh install, I assume you also chose the Clean Install option in SS2Tool?

665c88241ebc9remyabel

665c88241ec1b
Huh, no problem going through the career with SS2Tool beta 6.0.0.5 and Secmod3 here.
Since you mentioned a refresh install, I assume you also chose the Clean Install option in SS2Tool?

Yes.
665c88241ed07
Could you send me your ss2tool.log file in a PM?
665c88241f13d
Thanks for the feedback, guys, will make a proper new thread as soon as some bugs are ironed out.
Here's a patch that should solve a) vanishing battery b) clipping wrench
bug:
Image: http://www.kachalka.com/images/01xhzrpge3nd62392d4g.png
Image: http://www.kachalka.com/images/2v3hdfpzy4a2e77t7jw.png
Image: http://www.kachalka.com/images/hyhlhx0ykry9necut7.png
665c88241f27f
ThiefsieFool NewHack+SECMOD3 You can combine two mode?

665c88241f380ThiefsieFool

665c88241f3db
The wrench shouldn't clip anymore with the patch, at least I can't get it to clip anymore, even when loading old savegames.
I checked it out but another hack type isn't really necessary, you have wire puzzles after all.
Acknowledged by: remyabel

665c88241f51aremyabel

665c88241f569
Just noticed these two terminals seem to be a little "off"

Also, this is rather contrived but here the wrench still clips (the terrain doesn't clip anymore though) (see clip2.png). It seems the "last stage" of bloodiness still clips. Before that, the wrench doesn't clip.

Minor complaint: Hacking mini game doeesn't display fully in resolutions smaller than 1024x768.
[clip2.png expired]
[clip.png expired]
[off.png expired]
« Last Edit: 26. October 2014, 10:07:42 by remyabel »

665c88241f672ThiefsieFool

665c88241f6cd
Did I move those terminals? I can't remember.

EDIT: That's really strange that you still get clipping, are you sure that the original WRENCH_H3.BIN file got replaced with the one from the patch archive?
« Last Edit: 26. October 2014, 10:12:18 by ThiefsieFool »

665c88241f968remyabel

665c88241f9d2
Did I move those terminals? I can't remember.

EDIT: That's really strange that you still get clipping, are you sure that the original WRENCH_H3.BIN file got replaced with the one from the patch archive?

Yeah, I did a manual replace just to be sure.
[megaclip.png expired]
[minor clip.png expired]

665c88241faf6voodoo47

665c88241fb4c
about that save, it spawns me outside the level, no idea how that could have happened, but definitely not a dml problem.

ok, I think I know what the problem is, the Station level needs to be reprocessed, looks like it has been saved in the draft mode (that's why the doors are so weirdly blackish, for example). attaching a reprocessed level, try it and see whether it will bug out or not (start a new game).
[STATION_secmod.7z expired]
665c88241fef7
Can't even get to that part. I did a refresh install with ss2tool 6.0.0.5 and it has a black screen (with sound) as soon as you enter one of the career paths.

I got your log file. Your game was not actually updated. (Sorry, my fault.) Let's continue this in the SS2Tool beta thread.
665c8824201e7
about that save, it spawns me outside the level, no idea how that could have happened, but definitely not a dml problem.

ok, I think I know what the problem is, the Station level needs to be reprocessed, looks like it has been saved in the draft mode (that's why the doors are so weirdly blackish, for example). attaching a reprocessed level, try it and see whether it will bug out or not (start a new game).
norm

665c8824206d0remyabel

665c88242072a
Gotta say I love the sharpshooter OS upgrade. Wonder if it's possible to gib the hybrids, i.e with a shotgun head blast or randomly with the pistol. It'd be reminiscent of the classic resident evils.

665c882420807ThiefsieFool

665c882420859
Thanks for the pics, System, looks like I forgot to include some FAM textures.

I actually forgot to brag about this new feature, headshots are implemented with the Weak Point receptron but you need to have Sharpshooter to perform them, glad you like 'em remyabel and yeah there's gibbing galore at high skill.
« Last Edit: 27. October 2014, 12:39:28 by ThiefsieFool »

665c882420b19System Shocked

665c882420b75
I actually forgot to brag about this new feature, headshots are implemented with the Weak Point receptron but you need to have Sharpshooter to perform them, glad you like 'em remyabel and yeah there's gibbing galore at high skill.

I'm sure the community at large would love to have the "gibbing galore" available as a separate mod, if doable.

No doubt it'd quickly become a favorite and top downloader.

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
3 Guests are here.
This looks much like your brain, except that it's smaller and there are hairlike silvery filaments penetrating it. Chemicals needed to research: Fm
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665c8824216ea