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probably something medieval that was strongly tied with Biblical imagery
I'd like to create a game which simulates a full city (dystopian, Blade-Runner-esque, need not be cyberpunk) with as much detail as is noticeable.
One of the things I wish was different about the games industry is how game worlds are never shared - I mean, look at detailed cities such as in GTA IV or GTA V, inFamous 1 and 2 (I've not played 3), Saboteur, etc. They have detailed game worlds which don't appear in other games. Instead other games (or rather, the makers of the other games) spend so much time and effort making new game worlds, that you can only play in in one game. If they instead licensed the game world from another game (especially one as detailed as GTA IV or V) then they'd save time and money, plus we'd be able to explore the game world again, but with different gaming mechanics. I'd love to play in GTA V's world, but this time being able to go in many more building interiors, with RPG aspects to the game, with gameworld constant events (i.e. if you klill someone or steal a car, then it's not magically forgotten about when the next mission starts, etc), and more focus on (first person) movement on foot, weapons combat, and the illusion that the NPCs have a real life and routines that they tend to stick to.Obviously it might get boring if twenty different games all come out using GTA V's city, but a few such games might work very well and not be boring or tedious.
Did you choose this because of personal belief or do you just find that time or era interesting and worth telling about? Not that I would judge you either way, I'm just curious
Personal belief, my love of castles, medieval theme is one of my favorite. Plus there are a lot of gnostic heresies that I can take creative license from. Plus who doesn't want to make castles? They're wonderfully moody.