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665b35400e271Grosnus

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Those are really amazing. Much better as what I could have done.
And I indeed totally forgot about this, shame on me.

I am actually curious how your WIP looked like, as the original is so low res there's a lot of detail that can be intepreted differently.
For example, I had hard time figuring out what exactly is in the middle of the O.S.A. logo.

Also, just in case I attached higher res, 60 frames animation. However, the bigger the render, the weirder it will end up looking, because the effect is entirely texture-based, so there is no actual geometry other than a simple cylinder.

I would definitely not use it for in-game textures, it's too large and as ZylonBane noticed the player can never get that close to the logos anyway.
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I only did the navy logo. I attached my blender file and two renders.

I just picked some colours for testing purposes and haven't invested time to get it just right. As I'm not really much of a texture guy, I wanted to do most of the details with materials. After I had them right I wanted to bother with colour correctness. But before I even got to that I got hung up on the lighting and the reflectiveness of the surface. I invested several hours into it, but it never really felt right to me. Then something came up and yadda yadda I forgot about it, shame on me.
On the bright side, it encouraged you to make these awesome looking ones  :thumb:
« Last Edit: 12. February 2018, 10:50:54 by Moderator »

665b35400ebd1ZylonBane

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Something I might do when incorporating them into SHTUP is reverse the rotation on the Marine logo to match the other two, and remove the periods from OSA, since it's not written like that anywhere else in the game. Both issues with the original textures, of course.

665b35400ed4avoodoo47

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the marine logo rotation seems intentional.

665b35400eeb5Vegoraptor

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Something something, invitingly usher you to step closer and take your choice. Been a while since I had a look into customer psychology, but that seems about right.

665b35400effeGrosnus

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Weirdly enough, I've never noticed Marines logo spinning the other way until I started recreating the textures.
Maybe it's for symmetry when player is entering the room through corridor?

 I attached version with OSA without periods and reversed Marines rotation for comparison.
« Last Edit: 10. February 2018, 18:05:46 by Moderator »

665b35400f5f9ZylonBane

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the marine logo rotation seems intentional.
How so? The original animation is so low-res and low-framerate that I actually never even noticed until now that it was spinning the other way. Seems like it could easily have been a mistake by Irrational. In the high res versions it certainly looks strange to me that one of the three is spinning the other way.

I attached version with OSA without periods and reversed Marines rotation for comparison.
Thanks!

665b35400f755voodoo47

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maybe they were trying to avoid too much synchronization, as that can look weird as well. also, the marine logo is red, unlike OSA and marines, wonder why.

anyway, no strong feelings, so whatever you think is best.
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Maybe it's for symmetry when player is entering the room through corridor?

It does create an effect of pulling the player in, yeah.

665b35400fe9bVegoraptor

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It does create an effect of pulling the player in, yeah.

Which is what I tried telling you~
Acknowledged by: Kolya

665b35401001cZylonBane

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Except the one in the center spinning the same way as the one on the left kind of ruins the effect. An effect that doesn't even exist with the original textures.
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also, the marine logo is red, unlike OSA and marines, wonder why.
They are all a different colour, OSA is blue while navy is purple. They are just both very similiar.

I'm more in favour of keeping the original rotation, but in the end, both would be fine.

665b354010487voodoo47

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well what do you know, navy indeed is purple..ish. maybe it should be made a bit purple..rer?
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