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... I loved the story\companion and loved wasting racist americans instead of germans for one time. I believe story arcs are a trope of tv writing that bear no resemblance to reality, so if someone doesn't go through personality changes for 8 hours, it's all good to me.
I don't buy in the belief that games are getting dumbed now, as a whole. I think it's the new gamers themselves becoming stupider.
Now, there's also the coming-to-age ritual of every new generation: one grows up with Gears of War, and three sequels later when he's got a beard and a beer gut, he realizes he's outgrown it. But that same cover system, I was loving very much when it was in Kill Switch during the PS2 age and absolutely nobody cared about that game.
I am far more lenient toward the flaws of my toys than their users'.
Believe what you wish, but just so you know it is a fact you're choosing to ignore. The gamers are becoming stupider in their approach to games as a result. It is a little like mental conditioning.
Unfortunately I couldn't watch the interview, because I just cannot believe him anymore.
Remembering all the circumstances, I really cannot hold it against him. LGS did indeed spend years producing without compromise, and they met their demise partly as a result of this. They say dogged persistence prevails, but 10 years was a hell of a fight without adequate reward.
Levine was at Looking Glass for only two years (1995-1997).
And LG's demise had other reasons than their uncompromising attitude towards gameplay.
Which didn't go unrewarded, Thief sold very well for example.