665705aab3c45

665705aab4198
1 Guest is here.
 

Topic: DMI's ModCompilation Activation Order Read 1269 times  

665705aab4808DMI-1407

665705aab4875
Hi,

i followed the beginners instruction  to activate 10 mods, but i want to activate the other mods (see attachment) too.
Does someone know the correct activation order?
Some of this mods are older and maybe not compatible with BMM...  :headshot:

Uhm and whats this cubemap_effect which comes with necro_water_1.0 ?

Greets
DMI
« Last Edit: 19. December 2019, 06:34:58 by Moderator »

665705aab4a96voodoo47

665705aab4ae9
psi amp, hires space, earthorbit adaob and SHMUP are redundant, as they are either included in, or have been superseded by mods you already have activated. also, hires player model is only needed if you want to play multiplayer.

cubemap effect is not a mod, it's something you add/extract to the necro water mod.

you can just activate the rest of the inactive mods, that will put them above what you already have active and that should work just fine.
« Last Edit: 18. May 2015, 16:51:17 by voodoo47 »

665705aab4c12DMI-1407

665705aab4c5f
thanks a lot.

i have played the game for a hour, can it be that scp has changed the map ?
because there are fails like, no questionmark boxes, displayes dont react or allready destroyed, doors are allready half opened, metalcrates has false angles, no ingamecutscenes etc... (see attachments)

at the time iam not happy with this modified levels, is there a way to get the original level with the replacements?

665705aab4de7voodoo47

665705aab4e49
well yes, SCP fixes up pretty much everything, maps are no exception.

those eng1 doors that sometimes don't close properly are there whether you play with, or without SCP, it's an original feature (of sorts). the info terminals are removed should a (veteran) player choose to skip all trainings on Earth. all the infotexts are available in your pda then.

no idea what is supposed to be wrong on the rest of the pictures. if you are missing cutscenes, then you probably need to restart you pc, some people need to do this for cutscenes to play properly (no matter whether you are using mods or not, this is a local problem).

you can disable SCP if you want, but you will have to restart your game, as saves are not compatible between SCP and vanilla.
« Last Edit: 11. May 2015, 21:18:56 by voodoo47 »

665705aab4f88DMI-1407

665705aab4fd7
Screenshot dump004.jpg:
Take a look to the display with the cup on it.
In the Original game this display changes to green sparks if you throw a item on it.

Screenshot dump002.jpg:
In the Original game the left display (the broken one) is not green, it is blue.
Look at the edges of it, they have the correct color but the front is green, you can see that this don't fit.

I think if this ones are broken, maybe other stuff in the levels are too...

665705aab509fvoodoo47

665705aab50ea
dump002 - looks like an incorrect texture replacement on obj 913. consider it noted.

dump004 - yeah, screens should not be destroyable by random small junk. a VERY valid fix.

665705aab51bevoodoo47

665705aab520c
the original poster has contacted us by guest-reporting his own post (I'm thinking maybe that shouldn't be allowed, especially on locked topics), asking for account reactivation - as I have no good way of replying to that, I'll post the answer here;

your account is gone, just create a new one, and we can then assign your old posts to it.
« Last Edit: 19. December 2019, 08:40:13 by voodoo47 »

665705aab5325ZylonBane

665705aab536e
I somehow missed this thread the first time around. Interesting to see how many issues have been corrected since then.

665705aab53favoodoo47

665705aab5448
we still have no idea what's up with that eng1 door iirc.

665705aab54eeZylonBane

665705aab5599
Sure we do. There were two spawn markers inside one of the door triggers. Moved them closer to the Xerxes column back in 2016 and I haven't seen the half-open doors since.

665705aab564bvoodoo47

665705aab5695
looks like I missed that somehow (or forgot completely). I'll pop the fix into the tool dml set as well.

665705aab5726ZylonBane

665705aab576e
Why? Shouldn't vanilla players get to experience all the old vanilla weirdness?

665705aab5817voodoo47

665705aab5860
no, I don't think I would see this one as something adorable that should be left in. it's an object that causes another object to act in an unintended way - an anomaly, one that should be fixed.

665705aab59d6voodoo47

665705aab5a22
fine, I'll leave it be (not a crit by any stretch of the imagination). guess you like to see LP people scratching their heads every once in a while.

665705aab5adaZylonBane

665705aab5b3a
They should have installed SCP if they didn't want any weirdness. We all loved SS2 in its goofy, sloppy vanilla state. Why deny anyone the opportunity to experience it as we did if they choose to play it "unmodded"?

665705aab5bf5voodoo47

665705aab5c51
ain't nothing wrong with squashing a bug or two. besides, I don't think anyone really minds not seeing AIs spawning in anymore and similar, but yeah, the wonky door is nowhere near that.
665705aab6107
the original poster has contacted us by guest-reporting his own post (I'm thinking maybe that shouldn't be allowed, especially on locked topics), asking for account reactivation - as I have no good way of replying to that, I'll post the answer here;

your account is gone, just create a new one, and we can then assign your old posts to it.

Posts always have to be reportable, even in locked topics. Because some offenses may be missed a long time (eg image copyrights).

665705aab61f2voodoo47

665705aab623e
yeah, but not sure whether it should be allowed for guests/unregistered users - as we can observe, it allows them to send messages in a way that doesn't allow a proper/direct reply. basically, unless the op accidentally checks this topic again, he has no way of knowing we have actually received his message and tried to let him know what to do.

if he weren't allowed to do that, he'd be forced to post at the forum, and check for replies there.
665705aab6357
If I send you a postcard with a question but without reply address, do you remove your mailbox?
There is a legitimate use case for guests reporting posts and I won't take that away because DMI-1407 didn't think this through or didn't care.

665705aab63eavoodoo47

« Last Edit: 21. December 2019, 21:16:25 by voodoo47 »
1 Guest is here.
Playing with power like it's a ball of yarn.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665705aab73fa