665c8ecff2357

665c8ecff2ec9
1 Guest is here.
 
665c8ecff33c9
Very quick question:
Editing the "Midwife Shot" initial velocity value does not seem to do anything (tried both vanilla and current SCP's shock2.gam). It still moves at default value, even though the .gam saved properly. It does not seem this value is overwritten or inherited by something else.
All the other projectile speeds (example: player laser pistol) work properly with their respective new values. Am I missing something?
Thanks!

665c8ecff358cvoodoo47

665c8ecff35dd
confirming, editing the gamesys has no effect.

665c8ecff371cZylonBane

665c8ecff3783
That's because when you create any AI that links directly to its projectile (which most ranged combat AIs do), it also automatically creates a concrete version of the projectile. Since the projectile initial velocity is one of the properties that gets copied to the concrete, it overrides whatever is on the abstract version in the gamesys.

665c8ecff3842voodoo47

665c8ecff388c
right you are - completely forgot that projectiles work that way.

that basically means you need to edit the gamesys before you place the midwives on the map. for those already in place, you will have to check their links, find their linked projectile concretes and edit their velocity to see any effect.
« Last Edit: 02. July 2015, 20:58:45 by voodoo47 »
665c8ecff397e
Alright, cool - many thanks for the elaborate reply!  :thumb:
1 Guest is here.
The voices are back. Excellent.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665c8ed003102