6670c3bfd24dd

6670c3bfd2b27
1 Guest is here.
 

Topic: SS2 Halloween Pumpkin Heads
Page: « 1 [2]
Read 33713 times  

6670c3bfd34b3
pretty sure Olfred's fix was an easy one
3 minutes, top.

Here's some quick "ghostly" texture.

6670c3bfd39cdvoodoo47

6670c3bfd3a5d
the dml dark passenger is pretty satisfied for the moment, so I don't think I'll be adding the ghostly pumpkins anytime soon. also, there are no free empty archetypes left, so I would have to redo a large part of the mod to be more efficient and free one up - I have vastly underestimated just how many archetypes would be required for this mod, and had to pull some quite crazy NVscript stuff to be able to make do with the 10 currently available.
The pumpkin of a turret in medsci seemed to be turned on it's side.
I have decided that it's a feature.
Dark.
yes. now where is GMDX v8?
6670c3bfd3dd3
now where is GMDX v8?

Close to Christmas most likely. A Santa hat replacement mod is a possibility  :happyjoy:

Congrats with SCP release 2. I'll use it for my next playthrough. Secmod 4 for the one after that.
6670c3bfd4094
Close to Christmas most likely. A Santa hat replacement mod is a possibility  :happyjoy:

Will you contact Olfred or Rocketman to make a Santa hat for everyone?
6670c3bfd41b8
No. I wasn't being serious.
I've got a modeler now anyhow. No skills in animation unfortunately but at least helmets are getting done.
6670c3bfd461f
yes. now where is GMDX v8?
In the hands of very lazy testers, it seems.  :happyjoy:

Your name:
This box must be left blank:

Name the AI that appears in both System Shock games:
1 Guest is here.
What we're dealing with here is a total lack of respect for the law.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6670c3bfd7dbe