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Topic: SCP Beta 2 Issue Reporting
Page: « 1 ... 20 [21] 22 »
Read 39641 times  

665b06056b512voodoo47

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I did not update the doc with the latest batch of fixes, as at this point, it would be just a lot of hassle with no benefit. consider it scrapped.

the beta3 doc will be kept in proper order, meaning testers will fill in the reports, and they will be updated with the appropriate status (fix/no fix/working as intended etc).


anyway, here is a quick export for your viewing pleasure;
Code: [Select]
new head5 needs bloodied texture!

-some (many/most/all?) MP respawn points are hilariously misoriented.

earth:
-sign 333 levitating. flush to wall.

ops4:
-709 flush to wall

ops3:
-1799 flush to wall

hydro2:
- Move 116 a tiny bit to eliminate z fighting
- 968, 563, 631 flush to wall
- Bench 289 nees to be flipped 180degrees, moved to not clip into wall
- 716 flooring and move a bit s othe panel would be completely visible (X:-48.19)
- 678, 675, 713, 723 flooring needed
- Hide nanites 861 under the bench to avoid clipping

rick1:
- Grate 155 needs Y:-41.75 (maybe make it longer so there would be absolutely no gap anywhere? size V8.2 and Y-41.87 could do)
- 149 needs Y:-33.75
- 148 needs Y:-25.75
- Some texture work is needed around the torpedo grav lift puzzle rooms (making sure all wall textures are 63 and have either V: 0 OR V:49, but not both), also texture 69 at some places where it should be 63
- 1813 and 1816 should be flushed to wall
- 620, 619, 641, 648, and probably all other rick conduit junction boxes in this area ditto
- 885, 884 flush to wall
- Small bit of floor texture incorrect at -171/-52.5/43.25
- Bottom texture incorrect on brush at -164/9/48
- Ceiling texture above 1066 needs V:112 U:64
- The texture (80) at the side of the walkway V:114
- 874 flush to wall
- Bits of incorrect texturing on brushes under body bag 360

rick3:
- Ceiling texture above 608 needs V:16 to align with the rest of the ceilings here
- Texture under the console near 1028 is 1, should be 50
- Moved bed 1014 down a bit so player can jump onto it more comfortably
- No bleepy ambiance on the bridge
- Incorrect exture right above 688 and 687

ops2:
- Egg 875, 878, 880, 873, 859 no audio
- 382 Y:-15.5
- Ceiling texture above 178 needs V:64
- 1029 flush to wall

rec1:
- Egg 106 no audio
-maybe apply some damage decals on the door to the rec1 swimming pool area after it that blows up. and perhaps make it identify as broken door in the hud.
-AIs that spawn in the rec1 central elevator area are not set to patrol, so they just stand there. this looks mostly odd, maybe they should (patrol).
- Texture alignment in tunnel near 1529
- Brush near 695 needs D 9.25 instead of 9
- 817 needs flooring
- 499 X:-107.55
- 835 flush to wall
- 948 needs flooring
- 1699 sunk in wall too much
- 912 and 906 should have the same Z coordinates


medsci1:
-texture with bad U/V right above 353
-broken bridge 2137 on medsci1 really feels like it should have at least a little bit of physics - preferably just enough so that the player would be able to latch onto it, but not enough to make getting the items on the beam easier.
-crate 696 move down half a notch
-texture near 1001
-1961 Y:-39.5
-1013 Y:-39.89
-107 Y:131.31
-700 Y:-140.26
-1438 Y:-99.05
-maybe center light 1940?
-2242 flush to wall

medsci2:
- Column wall texture near 1393 needs a fix (tex 16 to 49)
- Console 158 move half a notch up
- 513 needs shape: scale Z1.1
- 496 Y:-255.5
- 501 Y:-255.25
- 602 Y:-250.25
- 591 Y:-250
- Windows 237 and 235 need physdims X:2 to prevent being able to shoot Chilly and Willy through them
- Pic art 1596, 1804, 1851, 1478 (da3c), 1507, 1462, 1330, 274, 343, 216 flush to wall
- Repbase 147 needs repositioning



command1:
- Grav lift texture (83) should be under grav lift 431 (alignext, S/T 15.625)
- Shield control computer can be frobbed multiple times

command2:
- A few incorrect textures around obj 91
- Rumbler spawns on command2 don't patrol
-130 physdims Y:12
- 2134, 1469, 1669, 2419, 2414, 2415, 2418, 2424, 2420, 2425, 2423 flush to wall

rec3:
-witnessing spawns at 5:50, daamit youtube.com/watch?v=lbtkynSZ-G8
- 1026 Y:-473.72
- 814, 815, 1573 need to be moved closer to the bar (the bar chairs are supposedly immovable)
- Light niche near 317 needs centering (-129.5/-514.25/9.5), its omnilight as well
- 299 needs to be flushed to the wall (X:-209.01)
- 364 needs to be flushed to the wall (X:-240.01)
- 367 needs to be flushed to the wall (Y:-359.76)
- 260 needs to be flushed to the wall (X:-253.74)
- Railing 860 floats in mid air
- 755, 205 flush to wall

rec2:
- Sign 722 X:50.98
- Reset floor texture under 1350 and 1364
- The openigs to the kitchen near 1123 need a bit of texture alignment
- Sign 460 flush to wall

medsci2:
-looks like it's possible to shoot Chilly an Willy on medsci2 through glass in one is lucky enough. and window 1343 can let AIs through sometimes (needs to block patfinding, most probably - though in theory, it shouldn't be possible for an AI to go through it as it has proper physics. odd).


rick3:
-one can get stuck in the light alcove above Diego's bed: youtube.com/watch?v=Kat4yMZu3k4 (32:30)

eng1:
-tripwire 409 needs to be floored
-wall texture near 806 needs 90degree orientation
-378 fush to wall and center

665b06056b682ZylonBane

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We're not adding bleepy ambience to the Rickenbacker bridge I hope.

665b06056bc2dSystem Shocked

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Take your meds.

WHAT ??? . . . T  A  K  E      M  Y     M  E  D  S  from which I don't think that any meds are necessary and need to be taken in order to determine the status of all the recently reported new issues within the forum and the new SS2 issues Google.Doc, that currently collects/displays reported problems within SS2 & SS2 Beta 1 & 2 that have yet to be fixed and incorporated into SCP Beta 3, due to be released at the end of October, Halloween 2016.

VOILA - HURRAY, an outsider takes the time to initiate a SS2 bug-tracker, a GODSEND for any developer and something that the SCP Devs have long been asking for/wanting. The fundamental basis of any bug-tracker is the ability for persons to bring game-Dev issues that exist within their game to light. The only responsibility expected of the Dev team is to investigate these forum submitted issues and whether they can/will be fixed or not, and their reasons why they can't be. SS2 currently suffers from the pains of what can/can't be fixed within its "scripted or unscripted" levels. Nevertheless, many issues past/current that have been reported to the SCP Google.Doc, should be considered and their status indicated within the Google.Doc as fixed, not fixed, or pending.

It's very important that the issue-reporting Google.Doc be updated, as to what types of issues are/aren't being fixed and within which specific levels - it's an important two-way street of information as to what issues are being fixed and where. You've finally been given a useful tool, but you're not prepared to take full advantage of divulging the specific issues concerning a certain situation and position. 

665b06056bd8fchickenhead

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http://www.bluehogreport.com/wp-content/uploads/facepalm.jpg
Oh my God.  Just...

Look.  I understand you have good intentions, but your tone is so condescending and your um... choice of words, are so infuriating.
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I just hope SCP Beta 3 with fixed SS2 issues from Google.Doc will not be released at halloween/october.

665b06056bff8voodoo47

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why? because it will be, as far as I'm aware.

{alt}
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Are you at least hiding a Killer Clown somewhere in the game? I hear it's all the rage nowadays.

665b06056c43cvoodoo47

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we are trying to keep all the clowns contained on the forum.
Acknowledged by: Kolya
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And I already feared I get another request.
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we are trying to keep all the clowns contained on the forum.
In one thread, you mean.
« Last Edit: 24. October 2016, 21:22:51 by Marvin »

665b06056cac9ZylonBane

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And I already feared I get another request.
Well the life preservers could use some improvement...
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I don't mind any fixing stuff, that usually takes me just a couple of minutes. Just give me a model name the usual way.
But editing a clown would take hours, and for that I don't have any time right now.

665b06056cf06System Shocked

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http://www.bluehogreport.com/wp-content/uploads/facepalm.jpg
Oh my God.  Just...

Look.  I understand you have good intentions, but your tone is so condescending and your um... choice of words, are so infuriating.

It stems from my ongoing frustrations over an overly extended period of time of having to submit the same issues over and over, from vanilla SS2 and the subsequent SCP Beta 1 and Beta 2 releases. My intentions were/are not to be disrespectful. All told, for some issues, we're talking almost two years now. At some point, a change in dialogue/tone is necessary, to bring more focus and light onto the issues/oversights in order to draw more attention towards them.

It seems to me, from voodoo47's posted SCP Beta 3 corrections list, that the imminent release of SCP Beta 3 will finally correct many of these long-outstanding issues. Thumbs up SCP Devs  :thumb:  :thumb:

By the way, I love Calvin & Hobbes !
[7b87450.jpg expired]
« Last Edit: 26. October 2016, 12:30:42 by System Shocked »

665b06056d64bSystem Shocked

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I did not update the doc with the latest batch of fixes, as at this point, it would be just a lot of hassle with no benefit. consider it scrapped.
. . . . .

Will the last entry in the SCP Beta 2 Google.Doc be fixed? ALL other signs of this type were blurry, but subsequently sharpened. This sign appears to be the last one that was never fixed and is still blurry   http://i.imgur.com/e2zFnpg.jpg

Thanks.
« Last Edit: 26. October 2016, 13:00:20 by System Shocked »

665b06056d75aZylonBane

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I suppose I shouldn't be surprised/stunned/amazed that after all this time you still don't understand/comprehend/grok the difference between SCP and SHTUP.

665b06056d9d3System Shocked

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I suppose I shouldn't be surprised/stunned/amazed that after all this time you still don't understand/comprehend/grok the difference between SCP and SHTUP.

You're absolutely correct in my inability to distinguish between two different mods. Please accept my apology for my misstep, a result of my frenzied anticipation regarding the release of SCP Beta 3. The bottom line is will this be fixed within the SHTUP mod to coincide with the release of SCP Beta 3?

Thank you.
« Last Edit: 26. October 2016, 17:02:21 by System Shocked »

665b06056dab0voodoo47

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or the difference between scripted and stripped.

665b06056db86ZylonBane

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Or the difference between rational human being and insufferable twat.

665b06056dc59voodoo47

Acknowledged by: chickenhead

665b06056de26System Shocked

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or the difference between scripted and stripped.

Why were all of the other similar signs fixed but not this particular one?

665b06056dfcaSystem Shocked

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Can this issue be fixed, please and thank you . . . . PLEASE AND THANK YOU, from all ! ! !
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The question is, which of those in the image are Voodoo47, ZylonBane and System Shocked? ZylonBane has to be the centipede, one of nature's true monsters. The spider in the middle is System shocked, hoisting himself up on both your shoulders...yet the frog looks too happy to be voodoo47.

Well, shit. 
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