665bc08e8cc19

665bc08e8dedc
1 Guest is here.
 

Topic: SS2 Christine FM1: Ponterbee Station V5
Page: « 1 2 [3] 4 ... 15 »
Read 309691 times  

665bc08e90e57Rainalkar

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e90ec5
Hmm, guess I was wrong.  What I meant by that was that the fan missions didn't seem to know to use the modified strings that went with Pop's D&E for the psi powers, even though the mod works fine in the original game.  A similar thing happened when I tried to run Crion's mod, in that the fan mission played as if it were using the original shock.gam instead of the modified one, even though the original game could run the mod fine.  I checked the files for this mission and it doesn't do anything to the gamesys at all, so I don't know what's causing it to neglect the mods.  Regardless of which mod I try to use, Ponterbee runs using the game's original shock.gam for some reason.  :confused:

Might this have something to do with the install.cfg?

Ponterbee's mis files refer NOT to a shock2.gam, but to cshock2.gam. You would have to rename POP's, Crion's, or other gamesys to that name.

665bc08e91078Silencer150

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e910cf
Thanks.  I already noticed that, after I had run a search for shock.gam instead of *.gam.  The problem is that now I'm reluctant to mess with it, because I don't know what specific changes were made to the gamesys in Christine's fan missions, and I wouldn't want to overwrite anything critical.  :sweat:

ETA: Okay it looks like I goofed.  Trying to use any gamesys mod with this fan mission ends up deleting all the custom items.  This includes not only the aesthetic items, like flashlights and walkie-talkies, but also usable items such as donuts and searchable file cabinets.  Darn.

But this is a great mission.  I would even go so far as to say that the level design is better than the levels in the original game.  The maps are structured in a centralized way that makes sense.  In addition, you get more freedom as to which parts of the station to explore first, which really makes you weigh risk vs. reward.  The voice logs, especially the SHODAN ones, were brilliantly done (but some could have used a little more enthusiasm in their acting) and go to show that the authors went that extra mile.

I just wish there were an automap available for these levels.  It really would have helped during my first play through.
« Last Edit: 06. April 2008, 17:21:48 by Silencer150 »
Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e911f2
Its funny when go in that room full of rubber ducks.
:shodan:
« Last Edit: 26. March 2010, 19:24:57 by Kolya »

665bc08e91537Chandlermaki

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e91599
Its funny when go in that room full of rubber ducks.
:shodan:
Ha. That is funny.
« Last Edit: 26. March 2010, 19:25:03 by Kolya »
Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e916a8
Are you redy to play ponter bee with me o MP.
Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e9180c
I just wanted to say, downloaded this FM today. Beautiful, played it for three and a half hours, cleared out the Mall area. Kinda dissapointed I ended up buying a simthingy card when I didn't have to. The cargo room with the rubber ducks? The explosive crate beautiful shows how projectiles can interact with each other. All in all, this mod is beautiful so far, I had myself jumping out of my chair when I saw shodan appear on the giant movie theater screen. :)
« Last Edit: 26. March 2010, 19:24:44 by Kolya »

665bc08e91ab0Christine

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e91b0c
Thank you, I'm glad that you like it  :)

I'm currently working on an update for Ponterbee Station  ;)

665bc08e91d36johnnythewolf

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e91d8f
Thank you, I'm glad that you like it  :)

I'm currently working on an update for Ponterbee Station  ;)

By "update", you mean "bugfixes", "new features" or both?

665bc08e91e48Christine

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e91e9b
I mean both, and I'm working on a new level  for the start ;)

665bc08e91f7cRobbie Lyons

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e91fd1
Hey
I gotta say that so far I love Ponterbee Station. I'm stuck though. I've reached the environmental regulator in Hydroponics, but can't find the code. I've been running around every part of the deck like a headless chicken but can't find any audio logs, clues etc.  :confused:
Can anyone help me out please
The mission's fantastic though. Great voice acting too and those things in the cryo-tubes look cool. :thumbwink:

665bc08e92099Christine

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e920eb
Thank you  :)

Search this corpse for the code: http://www.zinkchristine.de/SystemS012.html

665bc08e92185Robbie Lyons

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e921db
Thanks Christine  :D

665bc08e9228dOmegaFireX

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e922e8
I can't find these things: Reactor control panel 1 and ReaCon code 3...I went from MedSci to Command for the 3rd code...and without maps it's difficult to know if you haven't were to a certain place...

665bc08e923e0Robbie Lyons

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e9243a
ReaCon code 3 is right up at the top of the Command deck. You should hear a loud scream, then find a body with a log. I'm not sure which Reactor Panel is No.1, but the one that satnds out is on the wall of a long radioactive hallway that links the other two.
On a side note, can anyone please upload the cutscenes from Ponterbee & Nightwalker? I can't watch them, even directly from the folders, like I can with original SS2 movies. I'd love to see them. :)

665bc08e92515Bugga62

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e92567
 I'm thinking about downloading this mod. But I fear that is will replace my original SS2 files in case I feel like playing original SS2. Will this replace the original SS2 single-player? Or does this install a separate "game" for this FM.

Otherwise it looks good. I might get it once my question is answered. ;)

665bc08e926c1Nameless Voice

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e9271a
That's why we use the mod manager.
It handles all the backing up and restoring of the original files and the installation of modifications and fan missions.

665bc08e92a4bjohnnythewolf

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e92aa1
That's why we use the mod manager.
It handles all the backing up and restoring of the original files and the installation of modifications and fan missions.

Personally, just to be on the safe side, I always create a second SS2 installation just for FM.

665bc08e92bc6Christine

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e92c1b
I never used the modmanager, but it works fine with the latest Darkloader: http://www.thiefmissions.com/darkloader/  you don't need to make any backups, when using Darkloader, Darkloader will do it and restore the original files after playing the FM  :)




Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e92dd9
Yeah same as the SS2 modmanager except it can handle concurrent mods/FMs and is specially made for SS2 with specific fixes etc.

665bc08e92f16Christine

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e92f6a
Ponterbee Station V3 is released. I added a new earth level and some new areas in the existing levels, new custom objects and ai's. Most of the new objects and all new ais's were made by Greenhorn, he also did a new player modell for multiplayer.
Please note: I had to splitt 3 of the existing levels to avoid multiplayer bugs.

You can take a look at some Screenshots here: Ponterbee Station V3

Special thanks to Greenhorn and NamelessVoice for their help and to Kolya and MsLedd for voiceacting.

You can download it here: Filefront.

I hope you'll like it. :)

665bc08e93084ZylonBane

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e930d8
Ack! If I'd known you were so close to release, I would have sent you the monitor textures I've already upgraded.

The new Earth level does look really cool.
Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e933e9
"New model for multiplayer"?

Wie wär's mit ein paar Screenshots, Chrstine? :)

665bc08e934b3Greenhorn

Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e93505
Re: SS2 Christine FM1: Ponterbee Station V3
665bc08e935ec
Updated to version 3, see first post.

Your name:
This box must be left blank:

How can you challenge a perfect, _____ machine? (Fill in the missing word):
1 Guest is here.
Whoever fights monsters should see to it that in the process he does not become a monster
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665bc08e95746