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Topic: SS2 FM Blind Disposition v1.4.2
Page: « 1 ... 6 [7]
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Re: SS2 FM Blind Disposition v1.4.1
68733a88892d5
I tried just putting the zip  with just the files in there and it still don't work. Angeloader just don't read it. Guess we wait for the fix.

68733a88893fbvoodoo47

Re: SS2 FM Blind Disposition v1.4.1
68733a8889463
manually grabbing the folder with the files and dropping it into the FMs folder should do the trick.
Re: SS2 FM Blind Disposition v1.4.1
68733a88895b2
Yeah that don't work either. This is the only mission with the issue. I will wait for a fix if and when it happens.

68733a8889746voodoo47

Re: SS2 FM Blind Disposition v1.4.1
68733a8889797
the fm is gamesysless, but can't imagine that would be a problem, as Thief fan missions with no gamesys definitely exist, and I would assume the loader has no problem with those.

anyway, you can check - copy shock2.gam from \SS2\Data\ to the BD 1.4.1 folder and see whether the loader will see it.
Re: SS2 FM Blind Disposition v1.4.1
68733a8889873
That didn't work either.

68733a888996bicemann

Re: SS2 FM Blind Disposition v1.4.1
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Great to see that work has continued on this. Will have to give the new version a play at some point.

68733a8889c96voodoo47

Re: SS2 FM Blind Disposition v1.4.1
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That didn't work either.
manually extracted the Blind Disposition v1.4.1 folder from the archive (into the FMsel folder in my SS2 folder), pointed AL at it (also chose the FMsel folder as the place for backups, which might not be advisable, but AL insisted on choosing something), no problem.
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« Last Edit: 11. May 2021, 14:14:52 by voodoo47 »
Re: SS2 FM Blind Disposition v1.4.1
68733a8889df2
Then it must be angeloader. Wierd that its the only mission that don't work.

68733a8889e92voodoo47

Re: SS2 FM Blind Disposition v1.4.1
68733a8889ee0
I guess you could try to report it in the TTLG topic, maybe Fen can replicate it.

//v1.5.1 is now available, maybe try to update.
« Last Edit: 12. May 2021, 20:02:21 by voodoo47 »
68733a8889fc6
Well not sure if it was the 1.42 version of the fm or the 1.51 of Angeloader. But now it is seen. Thanks to all.
Acknowledged by: voodoo47

68733a888a0d8CrackSmokingWarlock

68733a888a126
Alright, I give up: is it even possible to sink the basketball at the prologue, and if so how do you do it? I've tried multiple different jumps off of several objects and I can't get it.  :omg:

68733a888a1cevoodoo47

68733a888a21b
hmm.. maybe we should put a 12 character limit on usernames.

no idea about the basketball, but if you are expecting an easter egg, then that has to actually be set up.

68733a888a573chuckles n chestnuts

68733a888a5da
CrackSmokingWarlock
I don't believe its possible.  And there is no secret for it, but I appreciate your efforts!  :)
68733a888a765
Great campaign, even though a short one. Probably the first campaign I did to the end, usually I stuck somewhere midway.
And yet, it's not too trivial either (to figure what to do next at any moment).

Loved the hordes in storages and cyberspace - very unusual, atmospheric and well executed.

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