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Topic: SS2 FM Blind Disposition v1.4.2
Page: « 1 2 [3] 4 ... 7 »
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6662bb127db08chuckles n chestnuts

Re: SS2 FM Blind Disposition
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aaah ok got it, its just a confirmation read feature, got it.

6662bb127dc8cvoodoo47

Re: SS2 FM Blind Disposition
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more like "I agree with this post wholeheartedly".

6662bb127dd89chuckles n chestnuts

Re: SS2 FM Blind Disposition
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So moreso like a thumbs up in a way basically.

6662bb127df00chuckles n chestnuts

Re: SS2 FM Blind Disposition
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So voodoo47,

One quick question, I downloaded the ss2_v245 one, now is the only zip I need there 'newdark' and 'editor' unpacked directly into a clean SS2 folder?  Because I don't want to have to download the SS2 installer/tool, it seems to dig its claws into my system and access the internet to update it (if I read it right) which I don't want, is that correct (what I said above) or must I use the SS2tool to install it?  Let me know if you can, thanks.

Edit**: upon further reading it looks like I unpack newdark.zip and contrib.zip into the game folder.

At any rate let me know if you can if either or is right in the meantime I will experiment to see if they work and get back to this post to update asap

6662bb127e2bfZylonBane

Re: SS2 FM Blind Disposition
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Because I don't want to have to download the SS2 installer/tool, it seems to dig its claws into my system and access the internet to update it
Oh lord.

Hey, a program on your computer is accessing the internet right now.

6662bb127e507chuckles n chestnuts

Re: SS2 FM Blind Disposition
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Oh lord.

Hey, a program on your computer is accessing the internet right now.

 :/

6662bb127e5f3chuckles n chestnuts

Re: SS2 FM Blind Disposition
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Ok, fine ZylonBane, your post made me cave, downloading SS2tool.

6662bb127e6dbvoodoo47

Re: SS2 FM Blind Disposition
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yeah - just use the tool like everybody else. too much things could go wrong if you try to update manually. choose the perfect mode while patching up.
Acknowledged by: chuckles n chestnuts

6662bb127e7b1chuckles n chestnuts

Re: SS2 FM Blind Disposition
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Will do voodoo47, thanks.

6662bb127e90fchuckles n chestnuts

Re: SS2 FM Blind Disposition
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Okay, it took abit but I think I got it right, and wow, much much better looking, but I am going to have to get used to this editor but its alot more slick!

Well thank you for the tipoff of the 'newdark' lol, I guess I was in the dark about it!

Below is a screenshot so far of what I have been able to navigate:



but one quick question I presume the red square represents the polyhedron plane limit (the one where if you build over about 900 outside of 0,0,0 coordinates your editor crashes) correct?


**Edit, I also love how the loadallobjects script is under file/script rather than in the arbitrary drop down 'custom' select menu like in 2.12v...where has this been all my life lol.




[muchbettereditor.jpg expired]
« Last Edit: 09. April 2016, 21:48:03 by chuckles n chestnuts »
Re: SS2 FM Blind Disposition
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It's so great so see you excited about it. I'm glad you stayed. Welcome on board!

//I'm going back in lurking positon.
Acknowledged by 3 members: RocketMan, Learonys, chuckles n chestnuts

6662bb127ec03chuckles n chestnuts

Re: SS2 FM Blind Disposition
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lol, thanks Col, glad to be here, have been a long time lurker (sort of, for the info and shocked tutorials mainly) for quite some time myself lol.

6662bb127ecf1voodoo47

Re: SS2 FM Blind Disposition
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yeah, good stuff in the menus. also, pay attention to the console, if there are some general problems, you'll get a warning (like for example, your earth map trying to load a nonexistent script).

6662bb127ee81gnartsch

Re: SS2 FM Blind Disposition
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Whooo !!!
A new mission!  :thumb:
Actually I completed it yesterday already and just want to say: Thank you!
Pretty well done and fun toplay.

Got nothing to report as feedback except for what others mentioned already.
But it would be nice to find some chemicals to do some research on my own on the organs I got.
Found only copper, but couldn't use it for anything.
How a bout adding a cabinet with the chemicals one might need?
Acknowledged by: chuckles n chestnuts

6662bb127efe6chuckles n chestnuts

Re: SS2 FM Blind Disposition
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Hi voodoo47,

Yeah, I noticed that even when you portalize and optimize it gives you notifications, it even tells you if you have persistent player position on!  I am still new to it I was tinkering with it earlier today and I like how you can change it from 16bit to 32 to 32x bit, its very nice, but I am still getting used to how you get all the objects loaded seems like its 'loadallobj, then 'build dialog' (this is the new one), then portalize, and the rest form what I see so far, but yeah I definately I am going to make the switch eventually, I don't think I will go back to old dromED...maybe for continuity sake so I don't forget about it totally but I don't see much of a reason why.  I am really liking what I see with newdark, and I plan to look into revamping this mission to polish it, but more to come on that in the next week or so as I will be gone all week next week.
« Last Edit: 10. April 2016, 09:55:48 by chuckles n chestnuts »

6662bb127f0e8voodoo47

Re: SS2 FM Blind Disposition
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note that 32bit 2x does not mean "two times better than 32bit", it's a special mode of 32bit (overbrighting, I think - check the docs). use only if you really know you want exactly that.

6662bb127f548chuckles n chestnuts

Re: SS2 FM Blind Disposition
6662bb127f5ab
Whooo !!!
A new mission!  :thumb:
Actually I completed it yesterday already and just want to say: Thank you!
Pretty well done and fun toplay.

Got nothing to report as feedback except for what others mentioned already.
But it would be nice to find some chemicals to do some research on my own on the organs I got.
Found only copper, but couldn't use it for anything.
How a bout adding a cabinet with the chemicals one might need?

First off, thank you for saying thank you gnartsch!  I appreciate the fact you enjoyed it!  And as for a chemical storage I just might add one if I revamp this mission which I just might here in the near future, but for that lonely Copper element you may or may not have seen, that is actually for a wormblood implant that you can find within my FM because there are quite a few worm piles laying around so I figured I would add that in there because you never know what play styles the player will want to do (even though cyber modules are kind of limited in my FM, research of 4 is still do-able, but again its up to you, I made it so it would broaden options for play styles even though it seems eccentric maybe).  But I do agree with you on that, and I will look into it and consider it, you aren't the first person that has brought that up.  Anyways thank you for the feedback!

Also, just incase you didn't know there are two ways to end the game!....And there are a few secrets as well...

6662bb127f809chuckles n chestnuts

Re: SS2 FM Blind Disposition
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note that 32bit 2x does not mean "two times better than 32bit", it's a special mode of 32bit (overbrighting, I think - check the docs). use only if you really know you want exactly that.

Yeah I'll look into it more maybe tomorrow and definately will dig into it more week after next when I get back from my trip.

**edit: Yeah I probably won't go past the standard 32bit anyways from what I can see and understand of it so far.
« Last Edit: 10. April 2016, 09:58:34 by chuckles n chestnuts »

6662bb127f962voodoo47

Re: SS2 FM Blind Disposition
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also, here's a little trick - load SCP via BMM, make a copy of shockscp.gam and rename it into shock2.gam, and instantly gain all SCP gamesys fixes and enhancements.

6662bb127fa7eZylonBane

Re: SS2 FM Blind Disposition
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Or, y'know, just open the archive directly and pull it out.

Also it's not that simple. Some of those enhancement require custom resources.

6662bb127fb57voodoo47

Re: SS2 FM Blind Disposition
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should be good as long as SCP is active in BMM.

6662bb127fc63ZylonBane

Re: SS2 FM Blind Disposition
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That would make it dependent on SCP to run correctly. That would not be a good thing.

6662bb127fd56voodoo47

Re: SS2 FM Blind Disposition
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what I was trying to say here is that as the FM is not using a custom gamesys, one can use SCP gamesys (and resources) to get free fixes and enhancements. I don't see where the problem would be.

6662bb127fe37ZylonBane

Re: SS2 FM Blind Disposition
6662bb127fe84
I thought you were recommending that's how he should package it.

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