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The guy who made that video doesn't understand the subject half as well as he thinks he does.
Exactly what I thought when I saw the video.
I've always seen "2.5D" used for axonometric projections, scrollers with deep parallax and 2D games using sprites pre-rendered in 3D.
It could not rotate the view or even allow looking up or down (due to being raycast based).
Please share with the rest of the class? (because I was sufficiently convinced)