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Holiday 2017After two decades, Nightdive Studios is rebooting and re-imagining the original System Shock. We will keep the new game true to the classic experience, keeping all the things you loved while giving today's gamers the modern look and feel expected from a great game.With the help of members of the original team, including the original Voice Actor of SHODAN, Terri Brosius, Citadel Station has never been more immersive or terrifying!“When you’re working on a game, you tend not to think about how people will feel about it 20 years later – or if people will even remember it! The announcement of the System Shock update from Nightdive (and the upcoming System Shock 3 I’m working on) it’s apparent that not only do people remember, they care very deeply about the game. Back when we were working on the original, we wanted to make a simulation-based game that would empower players to tell their own stories through their playstyle choices – an idea that’s still totally relevant today. I’ve long said that if you updated the graphics, sound and UI on System Shock you’d have something that competes directly with any game on the market today. Now the Nightdive folks are doing that update and I’m confident my prediction will be validated. SHODAN demands that you support this so we can all find out.” --Warren Spector, OtherSide Entertainment. Producer on the original System Shock.You're a renowned hacker, the most notorious cyberspace thief in the corporate world. Caught during a risky break-in, you become indentured to a greedy TriOptimum executive. After six months in a healing coma, you awaken to the twisted aftermath of a terrible disaster. Where are the surgeons? Why is the station in such disrepair? Slowly, the chilling realization that something is very wrong creeps over you. Once a prime corporate research facility, Citadel Station now teems with mindless cyborgs, robots and terribly mutated beings, all programmed to serve SHODAN, a ruthless A.I. There's scarcely time to think before it unleashes the first terror...“The crew at Nightdive heroically brought the original versions of System Shock and System Shock 2 back into circulation. They have thrived as a new audience has rediscovered these classics. Now Nightdive is remastering the original System Shock to bring it up to date on modern PC’s - with fully updated visuals, audio and a modern interface – making it dramatically more accessible to modern gamers. It’s quite wonderful to see a franchise that Warren and I helped create get such loving care." --Paul Neurath, Founder of OtherSide Entertainment. Co-founder of Looking Glass Studios.
ok, looking at the minsysreqs, I need someone to tell me what the next level of WTF is (as a regular wtf is not cutting it anymore).
Don't make me have to buy a new rig just to play.I've got a dual core system with more or less an entry level video card (gforce 720.) Before then it was on intel graphics. It has three gigs of ram. I should be able to play this new game even if I have to crank the settings down and turn the flashy things off. By play I don't mean 'it will sorta work.' I mean have a decent solid 30FPS experiance (yes yes 60 or bust I know, but I'm talking minamum playability here.) I would much rather it actually able to play without me needing to upgrade my box if at all possible. Bit selfish to be honest, but simpler assets also mean you don't have to spend as much time making them (I think. Someone feel free to correct me.) Plus it widens your audience a fair bit.
This will come down to how well we can optimize the game. With all the settings turned on to Ultra and running at 4K will require a beefy machine, but all the effects and advanced video options will be scalable from the main menu. We've had lots of problems with integrated Intel graphics so an entry level Nvidia card will probably be a minimum requirement.
Had a look at this:http://www.polygon.com/2016/6/27/12047100/8-minutes-of-system-shock-reboot-gameplayI want the funky background music back from the original game - leaving it out completely changes the atmosphere! I don't want this to be another Alien: Isolation. System Shock (1) was a game of suspense and exploration, not horror like its sequel.I wish they also got rid of the slow animations, movements, and jerks that happen every goddamn time you pick up an object. This is a trend in modern games, but it is annoying. It is going to feel very dated in a few years, just like the lack of mouselook made the original game dated in the 90s already.
They actually are working on music, here's a longer sample of the music you heard in the trailer on the Steam page: https://twitter.com/jonathanperos/status/747644558184452096
Huh, the start sounds Shock-ish, the rest not so much.
It sounds pretty cool to me, but the second part sounded a bit generic. But then again i'm not very knowledgable about music. The tweet showed a recording of the project opened instead of an mp3, so i guess it's not finished yet or he simply wanted to show his work off? It's okay as it is but i hope they're trying to achieve something more than "okay" for the in-game music.
It's not techno, that's a different genre of music and quite distinguishable.It does indeed sound generic and boring though, much like the vast majority of modern dnb. It as a genre has declined big time. And this dude just sounds like another of the many Noisia clones. I hope he has a broader range than Neurofunk/modern techstep. The composer is also the sound designer though, and in that regard he's done a good job.