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* Some ramps in the game may become stairs, because stairs make more sense (plus, ramps don't scale easily that way in Unreal). Use of ramps is thought to be because of an engine limitation at the time.
I could see battery charging for medical making at least some sense. In a power outage, hospital equipment has to have plenty of access to battery backups to run life-saving equipment, so having batteries close in an emergency could be crucial, especially if elevators aren't working.
SHODAN loved to create cyborg style creatures. If you had nothing but stairs everywhere, they'd all be falling down left, right and center. Plus how would the crew members of the space station that have disabilities possibly get around if that were the case? From a game design stand point they fucked up on this one when you think it through logically.
Ramps from a usability standpoint are far more universal and allow for people of all walks of life to use them.
* QUITE a lot of showcasing of the current state of the game going on in this video. If your only to watch 1 video of recent, and are curious on how the game looks currently - I'd recommend watching this video from the start to about 12 minutes in.
Thanks! Can I get a link please? I can't seem to find a video. Probably not uploaded yet.
Weekly Monday Dev stream with Daniel Grayshon!
More level block out w/ Daniel Grayshon.