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Topic: [Obsolete] SS2 Community Patch (SCP) Beta 3
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665c1146126b1Deu sex

Re: SS2 Community Patch (SCP) Beta 3
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Guys, is it normal that the definitive +8 cyber modules give you +20 cyber modules in impossible difficulty ? It's hardly vanilla :s
Not that I dislike having extra cyber modules by any means but just wanted to be sure to not make SHODAN upset !

665c114612800chickenhead

Re: SS2 Community Patch (SCP) Beta 3
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Are you talking about the Naturally Able perk?

Because they increased the cyber modules it gives you.

665c114612a5evoodoo47

Re: SS2 Community Patch (SCP) Beta 3
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yes, considering how useless 8 modules are at pretty much any point of the game, the naturally able os upgrade cm bonus has been increased to 20.

again, the simplest explanation of our scope is "whatever an official patch would do", and tweaking the os upgrades is a very vanilla thing - remember, lethal weapon has been nerfed from +50% to just +35% by the last official SS2 patch.

same goes for the rest of the balance tweaks purists consider controversial, like nerfing/boosting weapon damage - again, official patches do this all the time, so such changes are well within scope.

665c114612bb5ZylonBane

Re: SS2 Community Patch (SCP) Beta 3
665c114612c05
And we're going not just on our own opinions, but over 15 years of fandom consensus.
Re: SS2 Community Patch (SCP) Beta 3
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Hey guys! I was going to run this with the old multiplayer Impossible difficulty mod but Blue's Mod Manager gave me a warning telling me these aren't compatible with one another? Anyone know of a mod that would allow both to function together, and if not, do you guys have any plans to maybe fold the MP Impossible difficulty mod into an alternative version of SCP 3? It would be awesome, but I also have no idea if it would involve more work than it is worth for you guys.

665c114612e0bvoodoo47

Re: SS2 Community Patch (SCP) Beta 3
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yes, they are not compatible. to make it work, the MP difficulty mod would have to be converted into the dml format - doable, but no idea whether someone will actually do it. I may have a look at it at some point, but can't tell whether next week or next year.

//nope, the stuff that needs to be changed is stored outside the reach of dmls as far as I can tell, so this is a no go.
« Last Edit: 27. February 2017, 10:06:51 by voodoo47 »
Re: SS2 Community Patch (SCP) Beta 3
665c114612fa1
LOL just tried out beta3.. Nice touch with your earth secret  :thumb:

How long has that been there ?

665c11461302eZylonBane

Re: SS2 Community Patch (SCP) Beta 3
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Since Beta 1 I think.
Acknowledged by: Da9L
Re: SS2 Community Patch (SCP) Beta 3
665c1146131e1
I also only found it a few months ago. Really a nice surprise!
Re: SS2 Community Patch (SCP) Beta 3
665c1146135d6
yes, they are not compatible. to make it work, the MP difficulty mod would have to be converted into the dml format - doable, but no idea whether someone will actually do it. I may have a look at it at some point, but can't tell whether next week or next year.

//nope, the stuff that needs to be changed is stored outside the reach of dmls as far as I can tell, so this is a no go.

 A shame really.. I would have loved to try out MP again with this mod running ..
Re: SS2 Community Patch (SCP) Beta 3
665c114613783
So whats the earth secret? I must have missed it as all I know about is the basketball..lol

665c11461381avoodoo47

Re: SS2 Community Patch (SCP) Beta 3
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play the map and find out?
Acknowledged by 2 members: Colonel SFF, Da9L
Re: SS2 Community Patch (SCP) Beta 3
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Not going to tell :P Wasn't even sure if it was okay to mention there was one

665c114613a15ZylonBane

Re: SS2 Community Patch (SCP) Beta 3
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Well the official documentation mentions it.

665c114613b83code371

Re: SS2 Community Patch (SCP) Beta 3
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I found your earth "secret"..  it's brilliant! )))) thank you!

665c114613cddNoxas Krad

Re: SS2 Community Patch (SCP) Beta 3
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Hey, I really like y'alls work, makes the game a much smoother experience, but why did you get rid of the localized pyrokinesis effect of not taking damage from droid explosions? Could you possibly add that back in?
I'm a bit of a masochist and am trying to do a psy/melee run on impossible but its actually impossible if you cant kill machines with melee without getting blown up. If y'all could fix I will love you forever!

Or if it's possible to like tweak some .ini settings or whatever to add it back in, that would be awesome. idk let me know. Thanks!

665c114613dcfvoodoo47

Re: SS2 Community Patch (SCP) Beta 3
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iirc, beta3 changes the immunity to partial damage reduction. not sure whether this can be (dml) tweaked - ZB would probably know.

665c114614152ZylonBane

Re: SS2 Community Patch (SCP) Beta 3
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Hey, I really like y'alls work, makes the game a much smoother experience, but why did you get rid of the localized pyrokinesis effect of not taking damage from droid explosions?
Because localized pyro only protects you from heat damage. Having it also completely protect you from the shock and shrapnel of an exploding robot made no damn sense, y'all.

It also didn't make sense that it only protected you from protocol droid explosions.

665c114614554RocketMan

Re: SS2 Community Patch (SCP) Beta 3
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The idea is that you (the player) is literally on fire.  That's why enemies get damaged from being in close proximity to you.  If you're on fire, then you clearly have at least a partial immunity to heat for the duration of the effect so fire damage from other sources should be less effective on you. 
Re: SS2 Community Patch (SCP) Beta 3
665c11461474b
Hey lil girl is your daddy home?
Did he go and leave you all alone?
Mmmh, I got a bad desire. Ohooohooohooo. I'm on fire. 🔥
Re: SS2 Community Patch (SCP) Beta 3
665c114614afa
Hi, can someone give me a hint about the hidden easter egg on the earth map? I'm talking about the one added by SCP. What/where is it? I've looked everywhere.

665c114614b84voodoo47

Re: SS2 Community Patch (SCP) Beta 3
665c114614bd0
hint - mantling is (heavily) involved.
Re: SS2 Community Patch (SCP) Beta 3
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Either this is the best hidden secret ever or I'm missing something obvious.

Is it before or after you enter the UNN recruitment center?

Just to be clear, we're not talking about the BB, right?
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