665ac3fe6e85c

665ac3fe6f2b1
1 Guest is here.
 

Topic: Camera doesn't work Read 1060 times  

665ac3fe6f67afascinate4

665ac3fe6f6f5
Built a camera, I did as it was written in "ShockED for Dummies", placed in open room but camera doesn't detect me, It even doesn't change rotation. Script module was loaded. I don't know why it's not working. Can you help me?

665ac3fe6facdchuckles n chestnuts

665ac3fe6fb25
Built a camera, I did as it was written in "ShockED for Dummies", placed in open room but camera doesn't detect me, It even doesn't change rotation. Script module was loaded. I don't know why it's not working. Can you help me?

I just randomly saw this and thought I might help (if it does help you that is), in the text box in the lower right hand corner of dromed type 'script_load allobjs' (with out the quote marks) and press enter, then re-portalize and see if that helps your camera issue from not moving.

665ac3fe6fbe9fascinate4

665ac3fe6fc48
How I can reportalize? U mean I am need to press Portalize on camera? Cause I tried this what you said and it's not working.

665ac3fe6fd27fascinate4

665ac3fe6fd73
Well, it seems that something really going wrong. Hybrid doesn't want to act and staying in T-pose. I loaded script and tried to toggle\wake up AI but still same.

UPD: I solved problem, I found topic about AI and forgot to make AI pathfinding. Well, thank you for helping me.
[dump026.png expired]
« Last Edit: 22. April 2017, 20:41:00 by fascinate4 »

665ac3fe70035voodoo47

665ac3fe70083
and did you go through the basic tutorials? lol lets start this thing up and figure it out on the way probably won't work here.

665ac3fe70111fascinate4

665ac3fe70164
Yep, I read it but long time ago. So yeah, I should read it again.

665ac3fe7039fchuckles n chestnuts

665ac3fe703f2
Yep, I read it but long time ago. So yeah, I should read it again.

Edit: Before you do the steps described below be sure to have already typed in 'script_load allobjs' and pressed enter...

Be sure to 'build dialog', and just to be extra careful, build pathfinding, build rooms (make sure you have a room brush surrounding your room), build AI rooms, then portalize, then optimze, THEN build dialog, and then save (this is presuming you are using newdark 2.45 or higher).  That should be the fool proof way to make sure the AI module is loaded onto your map/FM.
« Last Edit: 23. April 2017, 15:29:13 by chuckles n chestnuts »
Acknowledged by: fascinate4
1 Guest is here.
I do not own anything.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665ac3fe70da9