6665a98aebb06

6665a98aec241
1 Guest is here.
 
6665a98aed35f
Having a striped jumpsuit visible on the forearm is always WAY more important than having a model with functioning vhots :P
Nag, nag nag, you know there's no way to spot missing vhots just from the picture if no one's firing. :p
6665a98aed51b
Why does these forums allow PNGs?

6665a98aed644ZylonBane

6665a98aed694
Because sometimes it's appropriate, like for textures or pixel art.

Game screenshots are of course neither of those things.

6665a98aed73cJMP Jack

6665a98aed78b
What is the problem with png? I use geforce experience to take screenshot.

ZylonBane, I use SHTUP beta 6. There's a new version?

6665a98aeda94RocketMan

6665a98aedaee
Have a look on the SCP main page in the mods forum.  The unification of the SHTUP mod will become clear to you there.

6665a98aedbd8JMP Jack

6665a98aedc23
Finish! (maybe)
[I found my left arm!!! 1.0.rar expired]
[System Shock 2 05.24.2017 - 06.32.17.02.png expired]
[System Shock 2 05.24.2017 - 06.32.19.03.png expired]
[System Shock 2 05.24.2017 - 06.32.22.04.png expired]
[System Shock 2 05.24.2017 - 06.32.25.05.png expired]

6665a98aedec6ZylonBane

6665a98aedf28
What is the problem with png?
You mean other than that it's about ten times the file size of an equivalent JPG?

6665a98aee1dbJMP Jack

6665a98aee24a
You mean other than that it's about ten times the file size of an equivalent JPG?

PNG, JPG, JCRIST.... they all look the same to me... Alrighty then, next time I will use JPG.

6665a98aee60dvoodoo47

6665a98aee668
Finish! (maybe)
nope - vhots are still busted. also you included the color textures (red.png etc) - no need to do the that as they are part of the vanilla resources, also you resized them so now they have non-power of two dimensions, which is unsupported (may crash/lock the game up).

6665a98aee739JMP Jack

6665a98aee788
For "vhots" you mean muzzle flash? Sorry, but I don't understand what is vhots.
If you have a bug with assault rifle (incorrect position of muzzle flash) try to shoot with pistol first.

6665a98aee876voodoo47

6665a98aee8c3
vhots are basically markers on the model (see the small blue circles on my screenshots) that allow the game to spawn stuff at proper places - without them, things like muzzle flashes and brass ejects won't work as they should.

can't help you out more with this as I have no experience with making models (I'm just guessing that you need to import/export the model in a certain way to keep the original vhots intact), so you will have to wait for Olfred.

6665a98aee9b6JMP Jack

6665a98aeea1c
Oh, now I understand. This is a vhot for muzzle flash, and the other for brass ejects. All 5 weapons need a fix?
[Senza titolo.jpg expired]

6665a98aeeac6voodoo47

6665a98aeeb12
I think only the shotgun and rifle have vhots (and need a fix), but I would recommend checking all models just to be sure nothing odd is going on.

6665a98aeedc0JMP Jack

6665a98aeee56
I think only the shotgun and rifle have vhots (and need a fix), but I would recommend checking all models just to be sure nothing odd is going on.
You're right. I've installed SS2 Tool, SCP beta3 and SHTUP-ND (Awesome!). Now I have a problem with assault rifle. Only the AR muzzle flash need to be fixed. Other weapons are ok (shotgun doesn't have a muzzle flash, only shell ejecting).

6665a98aeef7bvoodoo47

6665a98aeefd6
nope, both the rifle and shotgun have muzzle flashes (SCP and other mods), and also eject casings. as I've said, the vhots need to be identical to what is currently available on both original Tacticool 1.05 weapons (same vhot positioning and numbering), else things will break.
« Last Edit: 24. May 2017, 13:17:29 by voodoo47 »

6665a98aef0ddJMP Jack

6665a98aef155
Shotgun: done
[System Shock 2 05.24.2017 - 16.27.23.07.png expired]
[System Shock 2 05.24.2017 - 16.28.03.08.png expired]

6665a98aef223JMP Jack

6665a98aef276
I fixed all vhots but I have a problem: when I shoot with shotgun on the wall, appear a single bullet hole decal. It's normal? If it's normal, where I can find decal image? I want to try to fix it.

6665a98aef320ZylonBane

6665a98aef373
Please explain how you think editing a bitmap could cause the engine to spawn more decals.

Regardless, I would advise you to look at the ammo type you're firing HINT HINT.

6665a98aef42fJMP Jack

6665a98aef478
If I change the image, for example with a chicken head decal, when I shoting in game, I have a chicken head on the wall.
So, I have an image with multiple bullet holes. If I replace with the original, should be work.

I repeat: "I want to try to fix it". If doesn't work, doesn't matter...

6665a98aef54dZylonBane

6665a98aef5a6
Check. The. Ammo. Type. You're. Firing.
Acknowledged by: chickenhead

6665a98aef652JMP Jack

6665a98aef69b
I use cheats for spawn normal shells. Yeah, you right. It's a slug shell (The hole is, however, too small, but doesn't matter). Ok, then. I uploading my mod for a test.

6665a98aef725JMP Jack

6665a98aef771
It works?
[JMP_Test.rar expired]

6665a98aefaafZylonBane

6665a98aefb02
I use cheats for spawn normal shells. Yeah, you right. It's a slug shell (The hole is, however, too small, but doesn't matter).
Not big enough? It leaves a hole on the wall the size of a baseball.  :/

Also, you seem unaware that the decal system in SS2 is not aware of terrain edges. If you shoot a corner with a decal-creating weapon, and the decal is large enough, half of it will be visibly hanging in empty space. So put any thoughts of creating jumbo-sized decals out of your head. There's a very good reason we don't use them.

6665a98aefbafJMP Jack

6665a98aefc08
Is't the same size as the hole created by the handgun.  If it was a LITTLE bigger (NOT jumbo), it would have been better, in my opinion.
1 Guest is here.
It's a win, Win, WIN situation.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6665a98af0c4f